You arrive at the small town of Fern, A group of miners have gone missing, including the mayor's son. A delivery of iron is due for Bartok Castle. No one has heard from Bartok in a long while and fear the rumors of the undead are true. Can you save the miners and uncover the mystery at Bartok Castle?

The Endless rain is a short horror module for Neverwinter Nights.
Features:
Several main quests.
Variety of Locations
Populated with relevant NPCs, with custom conversations

Recommended Level: 5+

Requirements: NWN 1.69 (latest), Hordes Of The Underdark, Shadows Of Undrentide.

Installation
Extract the archive
Place the .mod file into your module folder, in the NWN directory
Start a new game and select "Endless Rain" from the module list
Any missing file issues may be due to not having CEP (need reports of any occurrences of this issue)

Any issues or suggestions, please comment below.

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The Endless Rain v1.1

The Endless Rain v1.1

Full Version

You arrive at the small town of Fern, A group of miners have gone missing, including the mayor's son. A delivery of iron is due for Bartok Castle. No...

Post comment Comments
beretta Creator
beretta - - 751 comments

A rating of 3? Whoever rated this so low should at least leave me some feedback.

Reply Good karma+1 vote
KnightofEquulei
KnightofEquulei - - 2,015 comments

I can give you some feedback like I did two years ago from its original release:

Basically the mod's still incomplete.

-The necromancer enemy is still too high level for a LV 5 character. Its abilities are just too overpowering still.

-Dialogue needs some work on (i.e there are a few spelling errors and quest NPC's still mention quests you've finished, also the first NPC to give you a quest talks as if he's already given you it, NPC's need scripting so that when you speak to them a second time or finish a quest, they remark upon this)

-The slaves in the mine have no dialogue and have the goblin sound set.

-Volten seems redundant to the first quest.

-The random tavern patrons is a good script but it seems bugged. The patrons will go outside as soon as you enter.

Still, the positive is that the mod has detailed area design. You've actually used placeables to make each area look interesting and unique. Level designing is probably your speciality with NWN.

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Guest
Guest - - 691,470 comments

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beretta Creator
beretta - - 751 comments

Thanks, I really do appreciate your feedback. Once things calm down a little (real life), I'll try and update the module with your feedback.

Thanks

Reply Good karma+1 vote
beretta Creator
beretta - - 751 comments

Uploaded version 1.1

Fixed Player starting in the wrong area
Fixed Vanek being overpowered (testing)

Reply Good karma+1 vote
ABJECT_SELF
ABJECT_SELF - - 166 comments

Cool, a horror mod for NWN. I'll give this a shot.

Reply Good karma Bad karma+1 vote
beretta Creator
beretta - - 751 comments

Enjoy

Reply Good karma+1 vote
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