Dawn of the Tiberium Age (DTA) is a stand-alone mod that combines Tiberian Dawn (C&C 95) and Red Alert. While classic mode gets as close to the original game-play and balance as possible, Enhanced mode provides improved game balance and a lot of fun new stuff. DTA features many customization options for Skirmish and multiplayer (where you can play as GDI, Nod, Allies and Soviet on over 100 maps), challenging original singleplayer missions, as well as co-op missions. Since this is a stand-alone mod, you don't require anything but the mod itself to be able to play: the original game is not required.

RSS The Dawn of the Tiberium Age 1.13 released!

The Dawn of the Tiberium Age version 1.13 has been released!

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The time is here; version 1.13 of The Dawn of the Tiberium Age has been released.

A few highlights from the change log are:

  • Improved and added client features
    DTA 1.13 - New CnCNet Lobby
  • Game lobby themes
    CnCNet Game Lobby - Soviet Red Alert Theme
  • New terrain
    Forest Fires details
  • New maps
    [6] Epicenter
  • Co-Op missions
    [4-4] The Experiment Lab Co-Op
  • Many new options for the game lobby:
    • Destroyable Low Bridges: You can destroy low bridges by force-firing on them.
    • Starting Reinforcements: You will receive a small group of controllable units about a minute after the game starts.
    • Infinite Tiberium/Ore: Tiberium trees and ore mines will spawn tiberium so fast that even 10 harvesters won't be able to harvest it all.
    • Replace Tiberium With Ore: Tiberium and tiberium trees will appear appear as ore and ore mines instead.
    • Harvesters Unload Instantly: Harvesters instantly unload all tiberium/ore when they dock with the refinery, just like in Red Alert.
    • Turtling AI: The AI will focus on just building its base and will rarely attack at all.
    • Build Off Ally: Build next to structures of allied players.
    • Stormy Weather: Storms will start at random intervals, during which you'll be bombarded by lightning and meteors.
    • Start Without Shroud: The map will be entirely revealed when the game starts.
    • Shroud Regrows: Shroud slowly grows back.
    • No Infantry Crushing: Infantry can't be crushed.
    • Disable Visceroids: Maps won't have any visceroids on them and infantry also won't turn into them when they die on tiberium.
    • Disable Super Weapons: Players can't use super weapons such as the nuke and ion cannon.
    • Disable Unit Queuing: Just like in Tiberian Dawn and Red Alert, you won't see a queue counter when you click a unit's icon on the sidebar more than once and you'll have to wait until it's finished before you can click a unit's icon again.

If you haven't seen it already, give the trailer a watch while you wait for the download to finish.


This is very nice!

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Yaay! "Disable Super Weapons" is a very nice feature

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Yes, I think it's an exellent idea. Disable Visceroids is also a good idea.

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Hey guys, this is amazing so far! Though I was just playing a game, excitedly using the "no super weapons" option, but GDI still used their ion cannon on me.

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Bittah_Commander Author

I see what the problem is; I'll fix this shortly from now. Thanks for reporting it.

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Also will Building queing be possible in the future?

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Bittah_Commander Author

Such features are not supported by the TS engine, so that's not going to happen.

Currently no custom maps are available for download. People can upload custom maps they've made to the forums, but many of the maps that have been submitted in the past have been directly included with the mod already.

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