Dawn of the Tiberium Age (DTA) is a stand-alone mod that combines Tiberian Dawn (C&C 95) and Red Alert. While classic mode gets as close to the original game-play and balance as possible, Enhanced mode provides improved game balance and a lot of fun new stuff. DTA features many customization options for Skirmish and multiplayer (where you can play as GDI, Nod, Allies and Soviet on over 100 maps), challenging original singleplayer missions, as well as co-op missions. Since this is a stand-alone mod, you don't require anything but the mod itself to be able to play: the original game is not required.

RSS The Dawn of the Tiberium Age 1.1282: Soviet Campaign, a lot of improvements

We've just released DTA 1.1282, containing an entirely new Soviet Campaign, a lot of bugfixes and improvements.

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Comrades, rejoice! The latest update for DTA includes a completely new Soviet Campaign with 8 varied and unique missions!

Previously unseen enemies have quietly launched an attack against an isolated Soviet colony some time after the Soviet Union's defeat against the Allies and the forming of the Global Defence Initiative. Are you able to investigate and eliminate the enemy using the scarce resources of the scattered Soviet Union?


Alongside the new campaign, our update also contains a large amount of bug fixes and gameplay improvements. To name a few, most AI structures are capturable again, your long-range units (like V2 Rocket Launchers and Artillery) are less enthusiastic about automatically chasing enemy units, and naval yards are now able to repair ships.

If you're a mapper, we also have some nice additions to your toolbox. Mappers are now able to add pre-placed player-owned units and structures on multiplayer maps, it is possible to place destroyable low bridges (the indestructable bridges are still there though) and we've added a new resource missed by many Red Alert fans: gems.


As usual, to read the full change log, please visit our change log page. I highly recommend that you have both the Tiberian Dawn and Red Alert music packs installed when playing the campaign - they really improve the experience! With this update we've also added some tracks to the music components which we previously missed, so once you're done downloading the update, please visit the Options dialog where you can update the music components (for most of you, the Client should prompt you to do so anyway).

We hope you enjoy clearing the missions (assuming you can beat them ;) ) as much as we've enjoyed creating them. They scale quite well with the difficulty slider, so the campaign should be enjoyable for less experienced players (on Easy) while providing challenges to the most hardcore C&C fans (on Hard). Any feedback about the campaign is appreciated - please leave your comments to our ModDB page or to our forums at Project Perfect Mod.

Comments
Kuschelmonster
Kuschelmonster

Great Work. I love how much you work on that mod.

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Tesel
Tesel

i rly love this mod, but seeing it's cncnet activity it's underrated IMHO (i rarely play C&C now , and singleplayer only but other c&C has much more players)

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Guest
Guest

is there a cheat, ic annot get past soviet mission 6.

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Rampastring Author
Rampastring

No, there are no cheats nor there will be ones. See the following topic for tips: Ppmsite.com

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Guest
Guest

well I did get past it finally! Very difficult mission haha, but I liked it. Some of those missions are btter then the original campaign missions. If you would release a ton of new SP missions of same quality, I think a lot of people would probably pay a small amount for it. There was more content here then in some new release games that cost 60$!

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