Dawn of the Tiberium Age (DTA) is a stand-alone mod that combines Tiberian Dawn (C&C 95) and Red Alert. While classic mode gets as close to the original game-play and balance as possible, Enhanced mode provides improved game balance and a lot of fun new stuff. DTA features many customization options for Skirmish and multiplayer (where you can play as GDI, Nod, Allies and Soviet on over 200 maps), challenging original singleplayer missions, as well as co-op missions. Since this is a stand-alone mod, you don't require anything but the mod itself to be able to play: the original game is not required.

Report RSS Change logs of DTA versions 1.03 to 1.07

These are the change logs of DTA versions 1.03 to 1.07, along with the Credits concerning each version. Anything left uncredited was done by me (Bittah Commander).

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These are the change logs of DTA versions 1.03 to 1.07, along with the Credits concerning each version. Anything left uncredited was done by me (Bittah Commander).


Version 1.07:

  • Added: Multiplayer map "Towns of Sudan", made by warlord.
  • Added: Multiplayer map "Sandy Plagues", made by warlord.
  • Fixed: Problem which caused certain shores and rivers to not appear.
  • Fixed: Multiplayer colors changed so they match the ones in TD.
  • Fixed: Global unit speed has been reduced to 0.875.
  • Fixed: Turned dinos into infantry again (they no longer work as vehicles because of the hack that was done to get 32 facings to work).
  • Fixed: Restored the original size of all structures (the height of all structures was stretched to 120% before).

Credits:

  • Warlord: Made the multiplayer maps Towns of Sudan and Sandy Plagues.


Version 1.06:

  • Added: Smoke will appear after big fires or when buildings are destroyed.
  • Added: Multiplayer map "Enemy Lines", made by warlord.
  • Added: Most Red Alert mouse cursors.
  • Fixed: Replaced TS speeches "Alliance formed", "Alliance broken" and "Our ally is under attack" with a blank sound.
  • Fixed: Prerequisites of the Rocket Launcher (Nod was unable to build the rocket launcher because of this).
  • Fixed: Postion of the turret on the Hum-vee and Nod Buggy.
    Fixed: The Nuke now damages really everything within the blast radius (so what does or doesn't harmed get is no longer random). The blast radius had to be made much smaller to maintain balance however.
  • Fixed: Rocket and cannon weapons can no longer leave scorch marks or burn infantry.

Credits:

  • Nyerguds: converted the RA mouse to SHP format (allowing me to use the cursors for DTA).
  • Warlord: Made the multiplayer map Enemy Lines.


Version 1.05:

  • Added: Dead bodies will now remain for a while after killing an infantry.
  • Added: Exploding animation for infantry.
  • Added: Splashes (when projectiles hit the water).
  • Fixed: All vehicles now have 32 facings instead of 8.
  • Fixed: FiringFLHs on the Light tank, Rocket Launcher and Artillery.
  • Fixed: Increased the amount of damage tiberium deals to infantry.
  • Fixed: You'll now hear the TD EVA voice when you capture, disable or re-enable a building instead of the TS one.
  • Fixed: All explosions now have sounds.
  • Fixed: Certain weapons can now set trees on fire.
  • Fixed: The commando can no longer kill multiple infantry in one shot.
  • Fixed: The artillery is now more accurate.
  • Fixed: The grenadier no longer throws its grenades in a high arc, it's slightly less accurate and it's no longer guaranteed that it'll kill an infantry with one or two grenades (it can range from 2 to 6 now).
  • Fixed: The turret of the Gun Turret now has a damaged image.
  • Fixed: Fire FLH of the Gun Turret.
  • Fixed: The damage state of the Silo now works properly.

Credits:

  • TSHyper: Gave the HEX bytes to change in the executable to get 32 facings to work.
  • Nyerguds: Made the "Building captured", "Building online" and "Building offline" speeches.


Version 1.04:

  • Added: Visceroids
  • Added: Dinosaurs
  • Added: Nyerguds’ [TD] Deluxe Cameos.
  • Added: Multiplayer map "Kider River", made by warlord.
  • Fixed: Missiles fired from the SSM Launcher used to be too slow.
  • Fixed: SSM Launchers now require the Obelisk before they can be built.
  • Fixed: The Rocket Launcher is now available to Nod.
  • Fixed: The Stealth Tank now fires a burst of 2 missiles.
  • Fixed: Changed the extension of the save game files so they won't appear in regular TS and vice-versa.
  • Fixed: Replaced the falling Ion Cannon beam with one that works similar to the TS version of the Ion Cannon.

Credits:

  • Nyerguds: Edited the SHPs of all dinosaurs so I would be able to use them as vehicles in TS.
  • Warlord: Made the multiplayer map Kyder River.
  • J4m3sb0nd: Made (still) Ion Cannon beam tiles plus a fade-out effect which I used to make a better looking Ion Cannon beam.


Version 1.03:

  • Added: Support for adding Tiberian Dawn Music; the Tiberian Dawn music has to be downloaded separat from the mod.
  • Fixed: The TS version of the ‘Tiberium Garden Redux’ map used to be displayed instead of the DTA version of it, making it unplayable.
  • Fixed: Whenever a Chinook was shot down, a TS explosion appeared.
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