The Dark Times is a Star Wars Battlefront II mod with a heavy single-player focus. It adds many new features to the game, including (but not limited to!) wave modes, randomized units, heroes, and skyboxes, and AI hero support. Its sequel, Rising Son, adds more of the above as well as several new maps and scripted missions.
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Introduction of the single-player campaign mode for Rising Son, a look at the new space gameplay for Rising Son, and the planned release date for the...
Overview of the final planned new land map added to "Rising Son."
Take a look at how wave mode transitions to a space map with Space Anoat.
Taking a look at the new pastoral-themed map, Dantooine: Farmland.
Another new game mode added to Rising Son; revolving around controlling certain spots on the battlefield to perpetuate specific bonuses each spot grants.
A quick look at the new Imperial space station map - Balmorra: Outpost.
Overview of the medium-large island map set on the planet Tibrin.
One of the new maps added recently to Rising Son - the large urban planet "Nar Shaddaa."
To start the catching-up process of updates, a number of new units and new weapons are introduced.
This week, the first seven maps added to Dark Times II will be shown one-at-a-time, one per day. The final day brings not only "Fest: Imperial Base...
This week, the first seven maps added to Dark Times II will be shown one-at-a-time, one per day. For the sixth day, "Imdaar: Shore" is featured.
This week, the first seven maps added to Dark Times II will be shown one-at-a-time, one per day. Today, day five, take a look at "Kashyyyk: Treetops."
This week, the first seven maps added to Dark Times II will be shown one-at-a-time, one per day. In day four, see "Korriban: Catacombs."
This week, the first seven maps added to Dark Times II will be shown one-at-a-time, one per day. The third day brings "Raxus Prime: Canyon."
This week, the first seven maps added to Dark Times II will be shown one-at-a-time, one per day. The second day features "Taris: Into the Sea."
This week, the first seven maps added to Dark Times II will be shown one-at-a-time, one per day. The first day starts with "Sullust: Jedi Conclave."
Listing of new heroes and hero support units added into Dark Times II; includes overview of how the basic conquest mode works.
Work starts again on "Dark Times" with the expansion to the 1.0 release: Dark Times II: Rising Son.
The Dark Times first release news. A couple days after it was actually released elsewhere - sorry about that, guys!
Overview of Dark Times space modes + heroes. Covers new units, new heroes, etc.
Overview of the singleplayer (and single multiplayer) iterations of wave mode in "The Dark Times."
Long-overdue news on one of the primary sets of changes in "The Dark Times:" conquest mode. Covers AI heroes, skydomes, hero support.