The Dark Times is a Star Wars Battlefront II mod with a heavy single-player focus. It adds many new features to the game, including (but not limited to!) wave modes, randomized units, heroes, and skyboxes, and AI hero support. Its sequel, Rising Son, adds more of the above as well as several new maps and scripted missions.

Post news Report RSS Week of new maps: Day 6

This week, the first seven maps added to Dark Times II will be shown one-at-a-time, one per day. For the sixth day, "Imdaar: Shore" is featured.

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This week, the first seven maps that have been added to Dark Times II: Rising Son will be shown, one per day for seven days. These have been prepped and added to the mod already, and by showing them all this week I hope to catch any watchers up to what I am currently doing, rather than what I've already done.

Imdaar: Shore is the sixth map available in Dark Times II. As mentioned previously, several mappers have joined on to provide maps for this mod, and this map is one of those featured maps made by someone else - in this particular case, Imdaar: Shore is made by EraOfDesann.

It is interesting to note that this map looked completely different entering the mod - it used a number of "stock" game props and unfortunately looked a bit too much like a retread of one of the stock maps. I had asked the creator if he'd be willing to simply replace most of the large buildings to exorcise the "stock" feel, and I think he did a wonderful job taking some Coruscant props and turning them into something that feels much more medieval.


Imdaar: Shore screenshotsImdaar: Shore screenshotsImdaar: Shore screenshots
Imdaar: Shore screenshotsImdaar: Shore screenshotsImdaar: Shore screenshots


Imdaar is probably a planet not familiar to very many, I believe its only feature was in the PC on-rails shooter Rebel Assault II. It's a fairly nondescript planet, but I think this was a fun piece of work extrapolating off of a very limited source concept.

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