Fidcal's "startmap" an example mission pack with the majority of TDM mission features implemented so that mappers can become familiar with standard setup.
Wiki.thedarkmod.com'_Guide
- Keep the original startmap.pk4 as a master somewhere.
- When you begin a completely new FM then first install Startmap like any other FM.
- You can play Startmap right up to Mission Complete in about 60 seconds.
- So all you do is change it to be your own FM.
- You change the title, the texts, etc.
- You modify the objectives, eg, change loot amounts, etc.
- You already will have lots of test ammo and all player tools.
- Easier to delete what you don't want than figure out how to put them in anew.
- Default ambient light is set up for the entire map.
- You leave the startmap terrain where it is for now.
- You build afresh elsewhere in the map and move the player start point to where you want it.
- You copy or move any of the stuff provided and/or add your own.
- Eg, there is an example of every AI variation - copy and drag where you want.
- There are ready-made readables - copy and drag where you want and add your own text.
- When you have finished your FM you can delete the startmap terrain (but it's harmless if you don't.)
- At all stages you have an installed, working, completeable, FM.
- As an alternative you can insert it into an existing map or just grab what you want!