Rich_is_Bored's demonstration of how one can use complex projection images in ambient lights to achieve a light-mapping effect. ( Based on Lunaran's Quake...
Mortem Desino's implementation of Unreal Engine style "Detail Textures" using the Doom 3 \ TDM engine
Now that The Dark Mod 2.12 is out, we are hosting a contest to celebrate our 15th Anniversary!
Fidcal's "startmap" an example mission pack with the majority of TDM mission features implemented so that mappers can become familiar with standard setup...
A small demo of an "Interior Mapping" shader used to fake interior views through windows
A new gameplay design that tracks damage or augmentation to the player.
An item that can be added to missions to allow the player to disguise themselves as another AI from the same "team" or a friendly "team" to other AI
The entire Darkmod 2.12 download in one archive. No need to run tdm_installer.
An early look at the Training Mission update intended for inclusion in 2.13. Vine Arrow demonstrations, EFX Reverb, Volumetric Lights, Performance optimizations...
The Dark Mod 2.12 brings incredible performance gains, Smooth controls, a new Turret entity, and a full set of AI subtitles!
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