A Frensel Mod package for TDM 2.12. It enhances the 3D depth of scenes and makes metals, wood, and skin look more realistic.
In TDM 1.03, Doom 3 modder "JC Denton" added the new "HDR-lite" shaders which included Fresnel effect and darkening below objects. Many of these features were modified or removed when TDM was converted to use GLSL. This mod restores most of these effects.
This mod also adds distance based darkening from the player
Installation:
1) Rename tdm_base01.pk4 in your darkmod directory to tdm_base01.pk4.old
2) Copy this file in to your darkmod directory and make sure it is named tdm_base01.pk4
To revert, simply delete the file and rename tdm_base01.pk4.old back to tdm_base01.pk4
Note: This mod works with the default ambient_world light shaders ( which now used cubemap based lighting as of 2.11+ ) but may not work well with other cubemap based ambient lights. If there is sufficient demand, I can create an alternative shader that only modulates standard ambient lights and includes an override material that returns the ambient light to a 1D+2D format so that maps with custom cubic ambient lights (if they ever get used) will not encounter issues.
If you wanna try the 2.12 beta but still want your enhancement, here is the version for you! :)
Edit: This has been updated for the official 2.12 release
Thanks alot. The latest beta should be the release candidate if all goes well with the current testing. Major issues have been cleaned up.
By the way, I was wondering...How come this isn't in The Dark Mod as itself by default? You've never asked it to be merged?
Adding this to the official release might complicate future attempts to convert TDM to use PBR materials and lighting.
It is not fully mathematically neutral and includes visual customization that appeal to my personal preferences.
( Partly due to me not knowing how to achieve some natural looking effects without hand-tuning values with bias variables. )
There's actually plans to make TDM use PBR materials? That's nice.
thx