Piknik is a Reshade preset that aims to give Anomaly more natural feeling lighting and shadows in every climate. Expand description for screenshots.
Shaders for Priboi Story Overhaul 2020. They were removed from the full mod, since I experienced several CTD's when using them during testing/play-through...
A quick drop in file to change any mod (that doesn't use custom shaders) into a Playstation 1 look alike. This will introduce affine texture mapping (no...
I had many problems with understanding shaders, but after getting a grasp - it is so easy, convenient and powerful! I present to you **my twisted version...
Re-worked the FUEL shaders to include rain effects, better lighting model, enhanced shadows, better AO, optimized code by pushing pixel calc's to vertex...
Rain effects, better lighting model, optimized code
- rain fx (things get wet in rain) - AO impacts tire tracks, plants, water - chrome / clear-coats on vehicles tweaked - better lighting model - enhanced...
No Map/dds elements, just the shader. Should play nicely with anything.
All components of the mod. Unzip contents to Victoria 2/mod
Now in one, easily reached place! Get your pretties here!
A very pretty, very compatible graphical mod for Victoria 2.
A developer of shader editor software including ShaderTool.
Talking to our “Environment Artist” Kevin Eriksen about the new created shaders for the game.
In this tutorial, I discuss the basic features of the Options Menu in Anomalies.
I was really bored when i made this. Maybe it will be useful for someone. Note: It's working with latest update.
This article shows and talks about progress of the maps. And many improvements to "our" engine.
This is a re-upload of 2019 pack with fixed lighting issues.
This simple mod will replace the boring vanilla skies of Rome Total War with more beautiful and realistic ones. It's compatible with multiplayer, savegames...
Install this version to use this mod with vanilla, BI, Alex and all mods except Roma Surrectum 2 or 3.
Full version of DOF-Shipset - Common Library v1.000 for Star Ruler 2.
How I used particles and shaders to bring the Mothman to life.
I'm working already on tonemapping, and also balanced colors.
Mini shaderpack for CoC/CoP games. Ported from my private mod.
An overview of new stuff, some technical talk about shaders, how I fixed issues with them and a bunch of new gameplay GIFs!
Well i said in previous article "Do not wait for news in the near future" but... here they are. sorry :P
These are shaders for the monsters for Q2 Evolved. Now they have lights too. And specularity.
Adding temporary effects to sprites using shader variables and manipulating them from script.
We're working on overhauling all of the graphics, thanks to a recent update with our game engine.
I had found RDHafiz's pack digging through the net so I thought I'd share ;-) Credits to RDHafiz though (I think he forgot to upload it when he created...
Added (somewhat) realistics stars, retro-wave-ish sun and moving clouds !
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