Half-Life: The Core is a classic retelling of the events surrounding the Resonance Cascade disaster from a new perspective. Featuring intense action, complex puzzles and believable narrative through all-new locations in Black Mesa with remarkable visual fidelity, pacing and humour.
Just another tiny update. I have been working on little details in the remastered areas from the older maps for a while but this section is brand new, built over the course of an hour this evening.
The main point of this image is the pipe weapon. I'm quite happy with how the model came out. It needs a little tweaking but I think this is pretty much how it will look on release.
I am currently working on some custom hands for Maurice, using some of Ambient.Impact's models as a base. More info soon. ^_^
Very clean! Awesome.
Too clean.The walls look like drawn in Photoshop.
Actually, I agree. There is detail in the texture when you look at it close up but I think I will rework them. The shadows on the rims look really fake.
Nah ! I like it the way it is.
It's the brush work that gives it that effect (it's pretty linear - not saying that's bad).
Rather change the texture when the **** hits the fan to a darker and dirtier one.
Really nice!
Slick!
add some decals and stuff like a bench or a trash can or a sign like central sercuity report to main desk or something like that ?:)
Yeah, still working on it. (hense WIP)
What's with this scotch n cofee thing?
That would be us, the Devs. :P
The pipe looks like from Cleaner's Adventures.