Half-Life: The Core is a classic retelling of the events surrounding the Resonance Cascade disaster from a new perspective. Featuring intense action, complex puzzles and believable narrative through all-new locations in Black Mesa with remarkable visual fidelity, pacing and humour.

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Report RSS Hallway and a Pipe (view original)
Hallway and a Pipe
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Pongiup
Pongiup - - 38 comments

Very clean! Awesome.

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AlekZanDer
AlekZanDer - - 2,695 comments

Too clean.The walls look like drawn in Photoshop.

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monster_urby Author
monster_urby - - 3,025 comments

Actually, I agree. There is detail in the texture when you look at it close up but I think I will rework them. The shadows on the rims look really fake.

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PeterHat
PeterHat - - 731 comments

Nah ! I like it the way it is.

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☢
- - 271 comments

It's the brush work that gives it that effect (it's pretty linear - not saying that's bad).

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Mr.John
Mr.John - - 1,570 comments

Rather change the texture when the **** hits the fan to a darker and dirtier one.

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Asd.
Asd. - - 225 comments

Really nice!

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RedSlug
RedSlug - - 580 comments

Slick!

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unknow5763
unknow5763 - - 905 comments

add some decals and stuff like a bench or a trash can or a sign like central sercuity report to main desk or something like that ?:)

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monster_urby Author
monster_urby - - 3,025 comments

Yeah, still working on it. (hense WIP)

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AlanFakry
AlanFakry - - 182 comments

What's with this scotch n cofee thing?

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monster_urby Author
monster_urby - - 3,025 comments

That would be us, the Devs. :P

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CaptainSuavePrice
CaptainSuavePrice - - 522 comments

The pipe looks like from Cleaner's Adventures.

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Description

Just another tiny update. I have been working on little details in the remastered areas from the older maps for a while but this section is brand new, built over the course of an hour this evening.

The main point of this image is the pipe weapon. I'm quite happy with how the model came out. It needs a little tweaking but I think this is pretty much how it will look on release.

I am currently working on some custom hands for Maurice, using some of Ambient.Impact's models as a base. More info soon. ^_^