This is a mod aimed at rebalancing all units and their bonuses - make the unviable viable and the OP balanced. It is aimed at mass FFA games with friends...
---- AI ----
Now builds Trade guild to increase population by 50 (or 100 if asian) if very rich.
Now counters enemy units more proficiently, by amassing equal forces (previously they could make 10 pikemen to match your 20 horsemen, but if you build 200 horsemen they would only make up to 10 pikemen, now they can make as many as needed).
Now builds far more special units than before (100-200 stone giants, dragons, horse samurai, janissary, etc.)
---- UNITS ----
Rebalanced all units to be viable, made certain units counters to others (the full changes can be found in the Units_Balance excel spreadsheet file.
Major rebalances to gameplay:
Foot samurai now acts as a 50% maceman (against siege), 50% pikeman (against horse) unit for Asian race which had no anti-cavalry unit.
Dragons nerfed. Stone giants & jinns buffed. Magical units can primarily be destroyed by priests, rest is weak against them.
Crusaders made slower to produce and a bit more expensive.
Mages of any type can now learn all spells of all guilds (no longer need to worry about micromanaging different mages).
Can build Messiah from magic portal for 50 000 gold. Feel free to play without this feature or remove it.
European spies can now turn invisible. If you refresh spell you can stay permanently invisible.
Priests can now learn Magic Vision.
Added new unit Teuton Knight. Slowest unit in the game but very tanky in hp and defense. Bonus tankiness against arrow units & towers.
---- BUILDINGS & TECH----
Added new Cannon Tower for Arabs, Burj al Arab. Arabian peasants can no longer build towers that can upgrade to regular cannon towers. To unlock burj al arab you have to research Cannon Tower tech from Siege Workshop and then Burj al Arab uprade from Arabian Trade Guild.
Asian farms can now make cows (once you have the upgrade).
Asian market buy items tech no longer available (caused crashed once 1000 items were generated).
All hotkeys of buildings moved to ASDF ZXCV (considering bottom User Interface layout). Reordered some spell hotkeys to be more user-friendly (those that are used during combat take the important slots like F, E, etc.).
---- COUNTERS (summarized) ----
Euro Pike, Arab Pike, Samurai (non-horse) deal more to Mounted
Euro Pike, Arab Pike take less from Arrows
Footmen deal more to Archers
Footmen deal more to Pikemen
Priests deal more to Magic Units
Euro Maceman, Satrap, Samurai (non-horse) deal more to Teuton
Euro Maceman, Satrap deal more to Ballista & Catapults
Satrap & Janissary kills Peasants, Houses, Farms, Cows
Samurai (non-horse) deal more to Ninjas
Footmen deal more to Jihad warriors
Priests deal more to Magic units
Xebec deals more to Dragons
Ships & Galleons deal more to Ships, Walls, Towers, Siege Machines
Stone Giants, Dragon, Jinn take less from Towers
Stone Giants deal more to Buildings
Dragons deal pure damage (ignores armor)
---- COUNTERS (complete) ----
Deal 0.55 to Flying units (Dragons, bats, carpets)
Takes 3x from Satrap
Takes 1.5x from Skeleton, Janissary
Deal 1.3x to Dragon
Deals 0.3 to European Pike, Arabian Pike, Asian Chariot
Archer and Elite Archer
Takes 2.4 from Footmen (Euro, Arab, Ronin)
Mounted (Horse Archer, Knight, Chariot, Arab Cavalry, Crusader, Horse Samurai, Janissary, Trader)
Takes 1.2 from Arab Cavalry (Spear)
Takes 4.5 from Euro Pike
Takes 3.8 from Arab Pike
Takes 2.0 from Samurai (NOT horse)
Takes 1.4 from Footmen
Deals 1.5 to Peasants
Deals 1.4 to Ninjas
Deals 1.3 to Euro Footmen
Takes 1.3 from Euro Footmen
Deals 4.0 to Buildings
Skeleton, Ghost, Ork, Dwarf
Take 2.5 from Euro & Arab Priest
Takes 7.0 from Asia Priest
Take 1.6 from Monk
Take 1.35 from Mage
Take 1.25 from Crusader
Deals 2.4 to Archer (non-horse) & Longbow
Deals 1.5 to Pikemen
Deals 1.4 to Jihad
Deal 1.3 to Ork
Deals 1.3 to Peasant
Deals 1.5 to Teuton
Deals 5.0 to Machines
Deals 1.7 to Teuton
Deals 2.0 to Mounted
Deals 4.0 to Ninja
Deals 1.6 to Teuton
Deals 4.0 to Machines
Deals 3.0 to Peasant, House, Farm, Cow
Deals 5.3 to Mounted
Takes 1.5 from Footmen
Takes 0.3 from Arrows
Deals 4.5 to Mounted
Takes 1.5 from Footmen
Takes 0.3 from Arrows
Deals 1.25 to Magic Units
Deals 1.6 to Peasants
Deals 2.5 to Houses
Deals 2.25 to Farms
*look Arrow Units bonuses
Deals 1.85 to Arrow Units
Deals 2.5 to Ships (without fishing boat)
Deals 4.0 to Dragons
Korab i Galeon
Deals 4.0 to Ships (without fishing boat)
Deals 3.0 to Walls
Deals 2.25 to Towers
Deals 1.25 to Siege Machines
Take 4.5 from Cannon and Rocket Towers
Take 12.0 from Catapults
Take 4.0 from Ships & Galleons
Deal 0.6 to Velikani, Dragons, Jinns
*Look arrow unit
Takes 3.0 from Siege Machines
Takes 0.0 from Cannon and Rocket Towers (to avoid your own towers killing ur walls)
Takes 2.25 from Ships & Galleons
Takes 4.0 from Samurai
Takes 1.4 from Ghosts
Euro & Arab Priest
Deal 5.0 to Mages
Deal 2.1 to Stone Giants
Deal 3.7 to Dragons
Deal 2.25 to Jinns
Deal 2.5 to other Magic Units
Deal 51.0 to Mages
Deal 17.0 to Stone Giants
Deal 24.0 to Dragons
Deal 13.0 to Jinns
Deal 7.0 to other Magic Units
Deal 4.0 to Priests
Deal 1.35 to Magic units
*take from priests
Deal 2.0 to Buildings
*take from priests n mages, crusaders, etc.
*take 0.55 from Melee units
Machines (Ballistas, Catapults, Heavy Catapults)
*take 5.0 from Euro Maceman & Satrap
Siege Machines (Catapults, Heavy Catapults)
Deal 5.0 to Towers
Deal 6.5 to Walls & Gates
Deal 12.0 to Ships
Deal 0.7 to Peasants (less aoe dmg)
Deal 5.0 to Siege Machines
---- OTHER ----
Fixed some image bugs & errors.
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