I will try to make good changes. You need patch 1.03 or 1.06
1. Tainted Land (1PP)
- all ally units get +40% armor. All enemy units lose all leadership bonuses. (unchanged)
2. Eye of Sauron (1PP)
- reveals stealthed enemies. +30% damage, +200% experience
3. Flowers of Imlad Morgul (2PP)
- Upgrades Citadel with Flowers growing in Morgul Vale and with Water from Morgulduin. -50% Speed and -35% Armor to nearby Enemies.
4. Morgul Signal (3PP)
- Witch-king prepares the Army to War. Units in camp gain experience.
5. Terror from Cirith Ungol (3PP)
- summons Shelob on the Battlefield
6. Cursed obelisk (3PP)
- creates Cursed Obelsik that heals nearby friendly units and damages all attacking enemies. Player can have max. 3 Obelisks at the same time.
7. Morgul Sorcery (4PP)
+100% Armor to the Citadels and +50% Armor to the defensive structures
8. Send forth all legions (4PP)
- increase Orc production speed (unchanged)
9. Plague (5PP)
- the Nazguls fill the lands with decay and spread the plague among the Enemies. Halves production of enemy buildings in large area.
10. Darkness (6PP)
- shrouds the entire map in darkenss. +33% damage, +50% armor for all ally forces (unchanged)
11. Allies from the South (6PP)
- summons 2 Mumakil and 4 Haradrim Lancer Hordes on the Battlefield.
12. Hammer of the Underworld (15)
- summons Grond on the Battlefield
Hey all. After long time and a lot of work I have some time to write something about mod progres. I did not wrote articles because i was testing a lot...
New version with fully working AI. This version is tested only with 1.06 patch.
new beta4. you don´t need beta1,2,3 if you download beta4. if you already have beta1,2,3, just replace "rado.big" file whit this new "rado.big" file.
new verison of beta2. you don´t need beta1 or beta2 if you download beta3. if you already have beta1 or beta2, just replace "rado.big" file whit this...
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
Hey man,
Nice mod,
But I advise you one thing, to increase the camera height to 500 or something
cause the maps still having the old zoom mode.
Hey. Try this: M.youtube.com
I have tried it and it works fine.
Hello,
the campaign, does it work, with the changes made?
Thank you!
Hey. I don't know. I have never tested the campaign with my mod.
is the artificial intelligence so refined that I launched the game and they already have the heroes Lurtz and Saruman in such a short time it surprised me
Yes, AI is really challenge also for me.
It's about the zoom of the camera is too close to the ground and you can't see the entire castle and the units are very close because the visibility should be 450 and not some lower than it is or a higher indicator for the game to catch in fashion
M.youtube.com this solved problem for me. Watch instructions in video. I have tested it 5 min ago.
Thanks for your help, the problem is now solved works perfectly time to try your mod in full glory because I'm curious how the computer will use these powers
The point is that the game detects the mod as patch 1.03 and not 1.06 and the camera is so close to the ground that you can't play normally in the previous version it wasn't like that because two versions of your mod came out, two versions 1.03 and 1.06 for download and the camera was normal as in the original BFME above and not like a camera on the ground
The core of old 1.03 and 1.06 versions was the same. As i said, i have 1.06 patch and when i play vanilla version of bfme, the camera is the same as in 1.03 patch. I don't know why.