See the Homepage for download. Fully compatible with all the popular mods.

SCP is intended to serve as an unofficial patch for System Shock 2 that delivers an authentic but also highly polished gameplay experience, hopefully approximating the form SS2 would have taken if Irrational had had a few more months to work on it before release. It is not a total conversion, a source port, a reimagining, or a remake. It is not SS2 for experts, nor is it SS2 for newbies. It’s just SS2, but better - think System Shock2 Gold.

SCP makes the following changes:
* Literally hundreds of tweaks to object positioning to fix floating, misalignments, etc.
* Even more tweaks to terrain texturing to fix tiling errors, scale errors, wrong texture errors, poor
placement, consistency, etc.
* Subtle improvements to level architecture.
* Certain nonsensical areas made more sensical via minor cosmetic additions.
* Improved signage for a couple of confusing areas.
* Hovering objects given proper supports.
* Enhanced object animations.
* Corrected object scales and physics dimensions.
* Corrected and improved sound propagation.
* Corrected typos and inconsistent terminology in text strings.
* Minor fixes and enhancements to some of the quest logging.
* Many more objects uniquely identified in the HUD.
* Fixed many upside­down objects not behaving correctly.
* Fixed missing or incorrect impact and footstep sounds.
* Used some previously unused resources (sounds, models).
* Fixed issues in many object models (z­fighting, missing polys, etc).
* Fixed transparency errors in a few textures.
* Sourceless lights given light sources.
* Upgraded lightmap color depth from 16­bit to 32­bit (no more banding).
* Additional animated lighting effects.
* Enhanced particle effects.
* Enhanced weapon projectile and impact visual effects.
* Damage effects of certain weapons made more logically consistent.

and more - see the readme for full changelist.

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Comments  (0 - 10 of 11)
aguythatcan
aguythatcan

Is there a way you could implement a Thief "light gem" or visibility meter? SS2 and Thief have the same engine so it's kinda strange it's never been modded in before.

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IAmTheWalrus!
IAmTheWalrus!

Doesn't the original game still get patched on Steam though?

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Guest
Guest

Patches via Steam and GOG for the most part just keep the game able to launch on modern computers, they are not going into the game and fixing typos.

This is a collection of that second kind of fix. Typos, items accidentally placed under the floor. It is a collection of all the little things that the player community has found that the original testers/QA missed.

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volodesi
volodesi

Is there any mirrors for this patch?

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Guest
Guest

Beta 4 is out at Systemshock.org

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voodoo47 Creator
voodoo47

Beta3 is out: Systemshock.org

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peterako1989
peterako1989

How do I install this? The readme file says to just install it like any other mods. The problem is I dont know how to do that either.

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voodoo47 Creator
Ogdred
Ogdred

A side by side comparison for most of these would be really nice.

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voodoo47 Creator
voodoo47

added more screenshots. note that all the changes are subtle by nature - this is a general polish mod/patch.

also, screenshots will not show all the tweaks and fixes to the internal game mechanics - check the (50+ page) readme.

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Ogdred
Ogdred

Thank you and everyone else who helped make this(the patch) happen. Its nice to see that people still care for such a timeless classic like SS2.

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