System Shock Infinite
First Person ShooterSystem Shock Infinite is the unofficial sequel to System Shock 2.
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Tracks 02-07 & Eng2 are based on EB soundtrack, with RMS volume level matched vs original tracks. Basically the same as Schatten's, but about 4dB less louder.
tracks 08-13 & Eng1 are based on SS2 soundtrack, with lo-fi digital resampling from 22.050 kHz/4-bit ADPCM, resulting in lo-fi equalization similar to the original soundtrack, albeit with a little more "air" than original samples. As to the "feel", it's slightly "clearer" than original, but still with much lower high-frequency content & distortive resonance than EB soundtrack. Also, they are *exactly* the same cuts as in the original game, so they're quite different from Schatten's. Biggest differences are for Eng1 & Command 1, obviously. e1beet1 was also resampled by analog, not digital, means, to preserve the most of the "groove" - namely bass, hats & extreme low/high-frequency content. See samples in the 7z to check *how* the versions differ (vanilla vs VSR vs Schatten's).
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System Shock Infinite is the unofficial sequel to System Shock 2.
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