Supreme Yuri Comeback 0.98
Full VersionThis new SYR spin-off is 100% adapted from the latest SYR version.It changes the way Yuri's bases are built.In the beginning,you,for some reason,start...
This mod's aim is simple: rebalance the world of YR. Taking ideas from SRA2 and based on SYC, this mod should be even more fun than the ones it's based on. NOTE: To speed up SRA2 development, this mod is now on hold.
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This new SYR spin-off is 100% adapted from the latest SYR version.It changes the way Yuri's bases are built.In the beginning,you,for some reason,start...
Like in RA3,buildings have to be in a specific vicinity of a ConYard,a mobile facility or a Naval Yard.Anything can be placed on water.The Robot Tank...
This time the Soviets and Allies have developed practical,yet expensive mobile refineries,barracks and war factories(like SRA3,they look like civilian...
This is the last for quite a while.The hind is in,the mobile things are glitch/bug free and Yuri now takes up 2 slots.
I made this close to SRA2.I'm curious to know who wants to make Yuri a copy of the Empire in RA3.The vehicles for nano core use can be seen in a .yrm...
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I want to say it in a nice way but there is no such a way there is only one way "YOUR MOD SUCKS AND MAKES THE GAME MORE CRAPPY THERE IS NO WAY TO TO MAKE YOUR MOD GOOD UNLESS ONE WAY STOP IT!!!"
^^This^^ is just the opinion of a disrespectful person.
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Tell me what's bad and I'll try to correct it
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bro, YOUR IDEAS IS CRAZY! I think that is the bad
I AM crazy,there's nothing you can do about it.Still,what do you want me to cancel in the next upload?
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man change tanks add new countries and buildings
I can't change voxels as I can't work with them.For the new countries I'd have to add new units and as for the new buildings there're at least 2 for each faction.However I could split Yuri's arsenal just like MO did.If you know any one who can change the appearence of buildings and vehicles then I believe we could work together.
Remember what I said about new countries?Forget it.The game doesn't accept any new ones in skirmish,even though it's stated in the rules.ini that it should be.
NOTE: This happend before I knew anything about hardcoded stuff.