This mod's aim is simple: rebalance the world of YR. Taking ideas from SRA2 and based on SYC, this mod should be even more fun than the ones it's based on. NOTE: To speed up SRA2 development, this mod is now on hold.
The mobile Yuri outposts along with a few new members for his navy.The Boomer is no longer the threat it once was.It has twice the firepower of the Soviet Typhoon,but half the armor.The tug boat is Yuri's Dreadnought.
Yuri has sea scorpion? Not a Gatling boat?
Not a bad idea, but I'd need a new voxel for it and I can't make voxels or edit them. If you or know somebody who can, please help. You'll be mentioned in the credits. Although I could bypass the issue by making the tank amphibious, but I feel it'd imbalance everything, as the Lasher is Yuri's amphibious cheap tank and there can only be one per faction. Besides, it makes more sense for Yuri to have that bit of Sov. tech seeing as he split up from them. Don't forget the Gatling is overpowered too.
How about using the sea scorpion voxel and name it 'Gatling sea scorpion' or something similar? Just like the boomer, it could have more firepower and less armor. That is all I can suggest.
Oh, and you can make a Yuri sign at the lower right/left of the unit (like medic's sign in TS) to tell the units apart if you want to.
Possible, but I still think the flak scorp is enough. Besides, how would you tell the two scorps apart if they use the same voxel? Sure, currently the mobiles and the Boomernaught are using civ. voxels, but I'm working on alternatives. Besides, flak is powerful enough to even bring down Kirovs pretty quick, just like Gatling guns
Change of plans: Yuri will get his Gatling boat