See how the world changes after the Allied Time Travel Machine has forever altered the course of history. Will the knowledge that the Allies gained from the future, and that allowed them to defeat the Soviet Union faster, affect the resulting power balance in the world? What will the temporary alliance between the Soviet Union and the Allied Nations against Yuri mean to the public? What happens to Yuri's followers after their master has been captured and their plans are in ruins?
This is a mod for Red Alert 2 Yuri's Revenge that is focused on single-player campaign missions, but does still aim to have an entertaining multiplayer/skirmish mode. The goal is to have fun missions, a good story, and improve graphics where it is possible.
The story takes place just after the Allied campaign in Yuri's Revenge, and explores a possible future for the factions involved. It assumes that some things from the Soviet campaigns still happened in this timeline, but only in ways that are very insignificant for the plot of the original Yuri's Revenge Allied campaign.
In the field you will often command or fight against special campaign specific units, which make the missions a different experience from the normal multiplayer or skirmish battles. The units available during the campaigns are not focused on what the sub-faction can build in skirmish battles, but on what is more accurate to the plot and what situation the player's faction find themselves in.
The project is by all means still alive, despite the lack of activity here. So what is new?
Well, for example several new missions have been made, so there are 4 missions for every side now, and one more is in progress for Yuri. This means that the initial goal of having 4-5 missions per side before any kind of release is more or less complete now. Still, there are other things that could use some upgrades. I can't specify any kind of release date just yet, though it is getting close.
As usual, there are more graphics done. Here are some that probably haven't appeared here before:
The Lasher Tank is perhaps not very different from before, but it has been edited a bit since last time.
In addition, here are some of the units one can encounter during campaigns:
Since summer provides so much free time, civilian vehicles also got a new look:
While not shown here, most things now also have proper cameos, so the sidebar looks much nicer for all factions than it did before. Other than that, there have been many less interesting things done in the background, such as terrain fixes, but in general progress has been slow during the year.
So what to expect next? Among other things, the AI will need some work. It has not been updated very well so far, and isn't as good as it could be. Also as implied before, not everything has graphics that are up to the current standard, and hopefully those will be dealt with in the near future. Once these things are out of the way, there might be a small early release of the mod so that there will be something to play and try out, while more things (especially campaign missions) are done.
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