A superior version of Battle Realms Artificial Intelligence.

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Supreme AI Change List

News

UnitBattlePlans

- Pasants: Focused on Attack (they will gang up on attacking enemies).
- All units: Cautious (they will prioritize survivability).
- Priority: Peasants > Healers > Infantry > Siege > Missile > Cavalry > Special (Heroes).

UnitToWarPartyEffectiveness

- Assault: All units, heroes and healers, with a high focus on elite units (tier 4 and 3) and durable units (tier 2), with battle gear.
- Raiding: Uses only Spearmen, Swordsmen, Blade Acolytes, Brawlers, no battle gear.
- Defense: All units, heroes and healers, with a high focus on fast-to-train units (tier 1) and WOTW units, with battle gear.
- AmbushFromHill: All tier 1 units, WOTW units, no battle gear.
- AmbushFromForest: Tier 1 melee units, WOTW melee units, Tier 2 melee units (high chance), with battle gear.
- Scout: Uses only Spearmen, Swordsmen, Blade Acolytes, Brawlers, no battle gear.
- Fixing: Tier 1 melee and missile unit types, no battle gear.
- Flanking: All units, heroes and healers, with a high focus on durable units (tier 2) and WOTW units, with battle gear.
- DistractAway: Uses only Spearmen, Swordsmen, Blade Acolytes, Brawlers, no battle gear.
- DistractTowards: Uses only Spearmen, Swordsmen, Blade Acolytes, Brawlers, no battle gear.
- Perimeter: Tier 1 units, WOTW units (high chance), no battle gear.

AiWarPartyMakeUps

- Assault: 40% Melee, 30% Missile, 20% Siege, 10% Healers, 20-40 units.
- Raiding: 100% Melee, 3-5 units.
- Defense: 40% Melee, 30% Missile, 20% Siege, 10% Healers, 20-40 units.
- AmbushFromHill: 20% Melee, 50% Missile, 30% Siege, 5-10 units.
- AmbushFromForest: 80% Melee, 20% Siege, 10-15 units.
- Scout: 100% Melee, 3-5 units.
- Fixing: 50% Melee, 50% Missile, 3-5 units.
- Flanking: 40% Melee, 30% Missile, 20% Siege, 10% Healers, 20-40 units.
- DistractAway: 100% Melee, 3-5 units.
- DistractTowards: 100% Melee, 3-5 units.
- Perimeter: 50% Melee, 50% Missile, 3-5 units.
- Charging: 100% Melee, 3-5 units.

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Supreme A I

Supreme A I

Full Version

A superior version of the Battle Realms Artificial Intelligence.

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sasuke100
sasuke100 - - 128 comments

Is this for WOTW (Winter of the Wolf) and/or Zen Edition?

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Artion_ Creator
Artion_ - - 23 comments

Zen Edition. My other mod, "Sword Path", is also only for the Zen Edition.

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sasuke100
sasuke100 - - 128 comments

I really like like your changes to be on WOTW version and Zen Edition v1.57.9 Beta?

Why v1.57.9 Beta? It is because the later of this version makes everything slower to match online. Therefore, v 1.57.9 Beta is the last good version where skirmishes and stories have adjustable speed (I chose fast) and online is separate thing where the game is slow.

Where do you find v1.57.8 and v.1.57.9 Beta?
Skidrowreloaded.com

More suggestions:
1. Supreme AI will be able to play all Heroes and Zen Heroes. v1.57.9 Beta v1.57.8 are not using some heroes and zen. I tested it many times.
2. Population to 50
3. Player will command AI to attack others if team matches any time.
4. Increase horse respawn rate and usage by AI as this is what war called.
5. Serpent AI will be able to play Necro.
6. Dragon Monument will be use by AI often.
7. All clans able to use other rare units such as Seeker, Dyrads, and others.
8. Increase peasant respawn rate a bit because later if full army the peasants respawn rate is getting slow.
9. "No more limited" special building type that only build one time unless if destroy e.g crypt bro, necro's throne, Serpent and Dragon's Town Square, and others.

Then again, I really like your changes to be on WOTW version and Zen Edition v1.57.9 Beta?

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Artion_ Creator
Artion_ - - 23 comments

You could buy the steam version and play my mods online :D
It's not expensive. Just 8$
Store.steampowered.com

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sasuke100
sasuke100 - - 128 comments

I will stick to my favorite version preferences. What I love about your mod is the AI. Besides, I already told you why I like this.

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Artion_ Creator
Artion_ - - 23 comments

Have you played the mod, tho?

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sasuke100
sasuke100 - - 128 comments

I played it and tested it as I mentioned it from prev post.

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