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Hello guys.


Today I just got a simple reflection about this mod, some thoughts of mine that I'd like to express with you, my followers, or fellow modders, or simply those of you who like my work and are always there leaving those awesome comments.
So let's get to it. To make things short, I can't believe how fast time goes by, how much things can change in the course of years, even life itself.
I remember a while back, when I started this mod. Back in 2012, to be exact. All I wanted was to create a single player experience that was most likely going to be a portfolio piece rather than a playable mod for the community. I was (and I think I still am) just some modder trying to recreate my thoughts and ideas into a game, THIS game actually, Doom 3, a game I loved ever since it came out (Well to be honest I was quiiite young when it first saw the light).
So without even noticing, my knowledge started to grow, after many, many years of trial and error, mapping, editing, gui coding, scripting. And here's where it all comes down. This, my project. S.T.A.R. 1088. I would have never thought I'd ever undertake on a project this big, this ambitious.
Yes, there's a lot of new stuff going on in S.T.A.R. 1088, and believe it or not, even though I did have previous experience, most of the features seen here were all learned throughout the creation of this very mod! Believe me, when I first started this, I didn't even know a language called C++ existed (Actually I did :P, but I'd never thought I'd ever even understand some of it, or even create lines for it!) And here I am, I can consider this project my very own jewel.

You can't imagine how important this is to me. I'm sure you can't imagine...


Looking back through the years, I usually have this feeling of nostalgia. If you guys notice, the older screenshots were taken in a poor 1280 x 1024 resolution screen! My old screen, the one that accompanied me through most of this process called learning.
And here's where all this nostalgia comes from. I'm sure most of you here will understand me.

Many may not, and I don't blame you!
I'm not saying this is easy, sometimes it becomes a hard and tedious task.

There's a lot to be taken care of by only one man, me, the whole team!
And I'm thankful there's still an awesome community willing to help. Be it comments, borrowed textures, sound libraries, concept art. Many of you guys helped through the development of this project.

And I hope you'll keep helping!


I've also seen how many of you loved the assets pack I've uploaded way back in 2013.

I thank you for that, for at least taking a look at it. If you enjoyed it, I guess I acomplished my task as a modder. There was a lot of time and effort put there, and it's free for you to use!


And back to this project, even though some times my life doesn't allow me to work that much on it,

not as much as I'd like to, every time I open the editor I think to myself "this is S.T.A.R. 1088, not just some mod". I'm not going to lie to you, it's difficult to map for this project, I aim for a fully detailed world where "every single square inch of the game is taken care of".

But I swear It'll all be worth it. All this effort, this project itself!
So I guess this is it, I'll try to deliver a unique experience, the best I can. I hope you don't mind this little thought, I thought I needed to share it with you somehow, wherever you are :)


I hope you guys keep up all your awesome feedback, you know who you are ;)

See you next time!


beforeafter1


beforeafter2


Hopefully you'll notice how much more alive the new ones look compared to the old ones you've seen previously. And these are only two out of the many more there are! :)


S.T.A.R. 1088 - It's back with outstanding media!

S.T.A.R. 1088 - It's back with outstanding media!

News 17 comments

S.T.A.R. 1088 Returns with new content after the longest absence...

S.T.A.R. 1088 - The Store Network, The code & The weapons

S.T.A.R. 1088 - The Store Network, The code & The weapons

News 10 comments

After 8 months of nothing new, S.T.A.R. 1088 returns once again with outstanding progress. Check it out!

S.T.A.R. 1088 - Menu UI, (New) Animations & Concept art

S.T.A.R. 1088 - Menu UI, (New) Animations & Concept art

News 13 comments

My goals also focus on good weapon handling and balance. Animations play a vital role on this... Main menu finally put together and fully functional...

S.T.A.R. 1088 - Inventory & Animations

S.T.A.R. 1088 - Inventory & Animations

News 16 comments

Introducing my own animations into this mod. Check them out!

RSS Files
[Patch 1.2] CED's Assets Pack for Doom 3

[Patch 1.2] CED's Assets Pack for Doom 3

Other 9 comments

Second and most likely final patch for the CED's Assets Pack. Less than 2MB, with it the pack will be fully updated.

[Patch 1.1] CED's Assets Pack for Doom 3

[Patch 1.1] CED's Assets Pack for Doom 3

Other

As this is a patch, you do need to have the CED's Assets Pack installed first. Read more for further information.

[Full 1.0] CED's Assets Pack for Doom 3 (Public)

[Full 1.0] CED's Assets Pack for Doom 3 (Public)

Other 31 comments

Ever wanted new weapon animations, new gameplay features, and heavily improved game experience for Doom 3 among other things? You may want to check this...

Comments  (0 - 10 of 132)
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qt_yoself238
qt_yoself238

I have a problem the weapon models are plain white same as blood decals

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SLAYnPLAY
SLAYnPLAY

When i try to load the Assets pack With Patch 1,2, DOOM 3 Crashes? Here is the error: ERROR: Error: file script/weapon_pistol.script, line 224: Unknown value "WEAPON_NETFIRING"

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SLAYnPLAY
SLAYnPLAY

NVM turns out my game was v1.0.0.1

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CED2011 Creator
CED2011

Good to hear it's running fine

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Martinezz123
Martinezz123

so... is it dead?
Will we be abłe to play it anytime soon?

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CED2011 Creator
CED2011

It's taking time. I work full time which slows things down quite a bit. I'll keep you posted.

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Guest
Guest

Is this mod going to be a first person horror game? Or is it just going to be more of a first person action shooter?

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CED2011 Creator
CED2011

More of an action shooter mixing horror elements. There are quite a lot of "creepy moments" as of now.

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Linus.Hyper
Linus.Hyper

Who is this actually aimed for? Modders to use in their mods, or can even players have fun with it in vanilla game?

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CED2011 Creator
CED2011

Hi! I'm guessing you're talking about the assets pack related to this mod. It can be used both ways! I even encourage players to re-play Doom 3 with my assets pack. Hopefully you'll download it and give it a try

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Linus.Hyper
Linus.Hyper

Well, so far the only thing we can download IS the asset packs, right? Or have I gone missing something truly epic here for the last six years?

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mastermaniac
mastermaniac

The asset packs, as they are, are pretty epic already. Best shotgun in action gaming, no exaggeration.

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