I have always enjoyed Doom 3 but could not stand some of the odd decisions they made for the gameplay and so when I first started learning how to mod...
Doom 3 Definitive Edition Mod by Rational Impact
Doom 3 Definitive Edition Mod additional credits
Hellhole mod (can’t find authors name)
Shadow Wraith mod (Captain Obvious)
Realistic Weapons mod – for inspiration and reference (killatomate)
Mars_3K's "Oldskool" Plasma Gun v1.0 mod – for inspiration and reference (Mars_3K.)
Strelok mod – for inspiration and reference (tehstrelok)
Original screensaver used for mod picture (asertym) modified by (RationalImpact)
And inspiration in general from the awesome Doom 3 mod community!
To install the mod just place the Doom 3 Definitive Edition folder into your doom 3 directory and load it through the mod menu in Doom 3
About the mod- I have always enjoyed Doom 3 but could not stand some of the odd decisions they made for the gameplay and so when I first started learning how to mod the game I decided to tweak things the way I felt they should work. The changes are small overall and aim to simply touch up the main issues with the game while adding a little extra challenge without messing with the core gameplay to much. Also this is a gameplay only mod, so there are no graphical enhanchments other then an auto exe that puts the game in a 1080p resolution, however, to my knowledge this mod should work fine with any of the graphical mods out there, I tested it a little bit on the Redux mod and seemed to work fine but im not making any promises of compatibility with other mods, but if you wish to use this on top of Redux or any other graphical mod you should just have to overwrite the def, script, and maps folders with my mods def, script and maps folders. But enough of all that, lets get into the changes this mod makes as summarized below.
Armor- max armor is now 100
Stanima- increased to 200
Jump Height- increased slightly to allow easier jumping on boxes to get those hard to reach pickups
Fall Damage- soft fall damage is removed and hard fall damage is decreased to 10, your legs are no longer made of glass :)
bfg cells- 9
Fist, Flashlight - both fist and flashlight do the same damage of 20 but the flashlight has a slightly more range
Chainsaw- range is increased but damage is now 20 instead of 50
Pistol- damage increased from 14 to 15 but now has a spread of 2
Shotgun- one shell reloaded at a time, spread of 8 and fires 8 pellets instead of 13
Machine gun- clip size reduced to 30 and damage reduced to 8, spread increased to 3
Chaingun- spread decreased to 2 to give more accuracy, plus the smoke effect from the barrel has been removed, I found it to obscure vision to much when fighting
Grenades- no more insane bouncing, splash radius increased to 200 and damage is 160
Rocket Launcher- rocket velocity increased to 1000, damage is 200 but splash radius and damage is 160, clip size is now 4 instead of 5
Plasma Gun- rate of fire and velocity of bolts have been increased to be on par with a doom 1 or 2 plasma gun, decreased clip size to 30 and I added splash damage to the bolts, splash damage is 10 with a radius of 20 and be carefull because splash damage can hurt you if to close
BFG- damage and splash radius have been increased and clip size reduced to 1, the bfg does not do additional damage while charging anymore but instead full damage is done with a regular shot, more like the bfg from doom 1 or 2, you can still charge the shot if you wish but their is no need to do so and it will still self destruct if charged to long
Soulcube- it now takes 6 kills instead of 5 to charge
Pistol bullets- small bullets are the same ammo amount of 12
Shotgun shells- small packs are the same 8 rounds and large packs have been replaced by small packs
Machine gun clips- small clips are now 15 and large clips are 30, ammo already in machine gun pickup is now 10
Chaingun belt- belts are still 60 rounds but their model has been replaced by the large bullet box, and large pistol ammo boxes now count as 60 chaingun rounds, this makes chaingun ammo more avaliable, plus ammo already in chaingun pickup is 60
Grenades- 4 grenades per pack instead of 5
Rockets- small rockets are now 4 and large rockets are 8, ammo already in rocket launcher pickup is 4
Plasma gun- small cells are 30 and large cells have been replaced by more small cells of 30, this makes plasma gun ammo a little less plentiful, also cells already in plasma gun pickup is 10
BFG- bfg cells now contain only 1 round, so use them wisely, ammo already in bfg pickup is 1
Health- small health gives 10 points instead of 15 and large health gives 20 instead of 25
Armor- armor shards now give 2 points instead of 5 and armor vest give 25 points each
Adrenaline- no longer gives you increased stanima but instead is called a Stimpack and gives you 50 health, this pickup is now far more useful
Backpack- I tried to change the ammo amounts in the backpack to my liking but every time the backpacks still give the default ammount, so I have no idea how to change this and just decided to remove the backpack from the game all together
Berserk- In my opinion the berserk in this game is just a useless gimmick so I replaced it with the megahealth powerup, so now you get 200 health and actually have to shoot the enemies, I think it makes it funner this way
Monsters- There are to many little things to go over them all but in general most monsters have had moderate health increases and have been tweaked to attack more often, dodge more and/or have faster projectile attacks, hopefully making them a bit more challenging without making them frustrating to deal with, plus bosses have had health increases as well and other small tweaks to make them a bit more threating, and ofcourse the hellhole mod is included to make the cyberdemon fight much more fun and difficult.
There may be other small tweaks to things that I have forgotten but I believe I have summarized the main points that matter. So I hope anyone who tries it out enjoys it and let me know what you think and any suggestions you may have, I will be taking a break from Doom 3 for a while to see about doing a mod for quake 4, but I may return later to update this mod or try my hand at modding resurection of evil as well. This is only my first mod, so if there are any issues let me know and ill see what I can do, im still a bit of a noob :)
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Add file and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
This is a single-player episode, wich contains a total of 7 levels (including 1 secret level). I used resources from another mods (Classic Doom, 'Revility...
A follow-up map to Gamma Labs, my first DOOM 3 map. This has been sitting on my hard drive for far too long, so it's about time I finished and released...
This mod tries to improve some graphical aspects of Doom 3 that are a bit dated for todays standards, but not implementing any changes that may come from...
A.A.A. is a simple modpack. Just a try to make old game better. The required version of the game: 1.3.1
Though Chex Trek was never completed in its entirety, there were a few releases that showcase it's attempts at recreating the feel of its inspiration...
Last Man Standing Coop Mod is a Doom 3 Single Player and Multiplayer cooperative modification that aims to bring back the feel of the classic Dooms. Our...
No mods were found matching the criteria specified. We suggest you try the mod list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.