Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.

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Warlords need to be balanced (Games : Sins of a Solar Empire: Rebellion : Mods : Star Wars: Interregnum : Forum : Feedback : Warlords need to be balanced) Locked
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May 16 2020 Anchor

Hello, Ive really loved this mod since I started playing it about a year ago. But the Warlords are serverly overpowered when it comes to Ship vs ship combat. After trying to counter the Warlords many times with many different factions and strategies we found that the only way to defeat the warlords ships is the advents Starbase ability that makes the ships spin and the Adjucator Long range ship combo. Otherwise it is almost impossible. The Titans are ridiculously strong, My lvl 1 Titan, the one that gains shields per kill, went into a mandolorian base by itself. Killed everything and got to lvl 6 in about 3 minutes, then my father warped in with his NR fleet with the Viscount at lvl 2 and about 6 capital ships and 1000 supply in other ships. My lvl 6 titan that was at half health killed his whole fleet in about 4 minutes with the only survivors being his titan that barely escaped and 1 Captial ship. This does not really make sense. My Titan should not be able to Solo a mando base and then also take out a player fleet that also has a titan and capital ships right afterwards. The only "downsides" that the Warlords have is the expense of the ships and the long build times. The pos- They have faster and less expensive research. Extremely powerful ships, certain Captial Ships are equivalent to Titans of other factions in terms of health and damage. Their economy is pretty strong even considering the cost of ships. Among many other things. We are thinking that choosing a faction within the warlords should gove you some serious debuffs along with the buffs they get. And maybe make research a tad bit more expensive and longer to research.

Also, when I say "we" I meant me and my father

May 18 2020 Anchor

Well, which of the 6 warlord titans did you kill him with? xD

Some titans, including the Warlords Night Hammer or Zsinj, require some specialized tactics to defeat, much like the vanilla Eradica or Kultorask.


May 26 2020 Anchor

I used the guy who gains shields per kill, the titan with the fat warlord

May 26 2020 Anchor

Yeah, I might have to look at Zsinj, I didn't realize he was so popular. If the faction is the issue, we will probably increase their fleet supply penalty, as that is what their weakness is supposed to be.

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