Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.

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Neruda Envoy - abilities disabled (Games : Sins of a Solar Empire: Rebellion : Mods : Star Wars: Interregnum : Forum : General : Neruda Envoy - abilities disabled) Locked
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Jun 25 2019 Anchor

I have been trying to figure out this minor fractions update lately but as it turns out I don't even know how to get my Neruda to deploy an embassy. It just says abilities disabled in red. Anyone able to point me in the right direction?

Jun 27 2019 Anchor

Try leaving the gravity well. After an embassy is deployed, envoy abilities are disabled until they go to a new planet to prevent them from building multiple embassies while on auto cast.

Jun 30 2019 Anchor

Yeah I might be an idiot. I was under the impression that you could recruit any minor faction to your side. Looking at the DLC page there is a chart seems to imply that only certain factions can recruit a specific group. I was trying to recruit one of the HTS aligned groups as TEC.

Jul 1 2019 Anchor

Yeah, make sure its really a minor faction by clicking on the planet. If you see abilities, it must be a minor faction you can ally with. If not, its just a owned "militia planet". Sadly the game does not distinguish between these different types of NPC factions, even in vanilla.

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