Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.
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minidump ctd | Locked | |
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Jan 19 2021 Anchor | ||
I am getting a mindump ctd about halfway through every game using sw galaxy map. any suggestions on what the cause may be? |
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May 1 2021 Anchor | ||
I'm not a dev but you need to provide information about your system, mods installed, circumstances surrounding the crash etc otherwise how are they supposed to know. specs: Load order: Prnt.sc |
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May 2 2021 Anchor | ||
If the crash occurs at the same time after reloading from a save/autosave, please upload the save somewhere and link it here. Us modders can sadly not get useful information from minidumps, so a save and a mod list is the most helpful thing for us. |
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Aug 28 2021 Anchor | ||
Hi, have the same problem: the game crashes with a minidump error some hours into playing. My PC is more than calpable of handling the game with multiple AIs and large maps. It seems to happen when I'm halfway zoomed into a battle of 10 to 15 ships. I sent you a link to the saves and minidumps Goafan. Hope they help |
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Aug 28 2021 Anchor | ||
What happens when you load from an autosave? |
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Aug 29 2021 Anchor | ||
Is playable for an hour or two but then crashes as well. I noticed stuttering music right before this recent crash. That was with a large 8 player map, I could finish a 1vs1 map before that though. Btw, specs: RTX2070 super, 2x8gb GSkill Ram, i7-9700K |
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Aug 31 2021 Anchor | ||
Open the save with the dev executable, it might give hints, note that you do have to copy over the mod to the dev-specific mod folder. |
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Sep 3 2021 Anchor | ||
Tried the dev exe and I got this message after clicking on Prince Isolder: Slot ACTION_CAPITALSHIP_OPENMANAGEINTERNALS can't be setup over ACTION_CAPITALSHIP_ABILITY_4. There were a few other errors when I started the game and then loaded the mods. However, I was able to load my save and play for a moment or so until said Isolder error appeared. First one: Assert @ d:\perforce_sinsrebellion\sinsrebellion\minorfactions\codesource\engine\render\texture\filecubetexture.cpp(77) DirectXAssert: [!FAILED(dxVerifyHR)] Second one: (there were a few more like this but I coul start the game after skipping them) Assert @ d:\perforce_sinsrebellion\sinsrebellion\minorfactions\codesource\gs\entity\interfaces\iresearchsubject.cpp(131) m_Tier == researchWindowLocation.pos.m_X This came while loading: Error - the state of the game loaded in isn't the same as the state of the game saved out. ResearchWindow GridPoint Not Valid: RESEARCH_E4X_WeaponMastery ResearchWindow GridPoint Not Valid: RESEARCH_E4X_SurvivabilityMastery ... a few more that I skipped, then the game started. Then this: Required EntityDef not found: TITAN_MADVASARI. This could eventually crash the game. Then it died again. |
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Sep 4 2021 Anchor | ||
try the following: copy the 3 added files from your {gamefolder}\GameInfo to your {modfolder}\GameInfo Edit entity.manifest and add: at the bottom (leave the single empty line at the bottom) first apply this to the dev-mod folder, then if that works, re-apply the changes to the "live" mod folder After the fix above for the TITAN_MADVASARI I still have a CTD as well. Log: File.io With his enabled mod list: TXT2 Edited by: Karrok |
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