Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.

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minidump ctd (Games : Sins of a Solar Empire: Rebellion : Mods : Star Wars: Interregnum : Forum : Technical Support : minidump ctd) Locked
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Jan 19 2021 Anchor

I am getting a mindump ctd about halfway through every game using sw galaxy map. any suggestions on what the cause may be?

May 1 2021 Anchor

I'm not a dev but you need to provide information about your system, mods installed, circumstances surrounding the crash etc otherwise how are they supposed to know.

That being said I am also crashing on A Galaxy Far Far Away consistently upon zooming into neutral occupied planets, i.e. (and especially) Kuat. Persists through two separate games as different factions with different minimods - first game as empire with double fleet cap, second as new republic without.

specs:
5600x
nitro+ 6800xt latest drivers
2x8 tridentz neo 3600
asus tuf gaming b550+

Load order: Prnt.sc

May 2 2021 Anchor

If the crash occurs at the same time after reloading from a save/autosave, please upload the save somewhere and link it here. Us modders can sadly not get useful information from minidumps, so a save and a mod list is the most helpful thing for us.

Aug 28 2021 Anchor

Hi, have the same problem: the game crashes with a minidump error some hours into playing. My PC is more than calpable of handling the game with multiple AIs and large maps. It seems to happen when I'm halfway zoomed into a battle of 10 to 15 ships. I sent you a link to the saves and minidumps Goafan. Hope they help :D

Aug 28 2021 Anchor

What happens when you load from an autosave?

Aug 29 2021 Anchor

Is playable for an hour or two but then crashes as well. I noticed stuttering music right before this recent crash. That was with a large 8 player map, I could finish a 1vs1 map before that though.

Btw, specs:

RTX2070 super, 2x8gb GSkill Ram, i7-9700K

Aug 31 2021 Anchor

Open the save with the dev executable, it might give hints, note that you do have to copy over the mod to the dev-specific mod folder.

Sep 3 2021 Anchor

Tried the dev exe and I got this message after clicking on Prince Isolder:

Slot ACTION_CAPITALSHIP_OPENMANAGEINTERNALS can't be setup over ACTION_CAPITALSHIP_ABILITY_4.


There were a few other errors when I started the game and then loaded the mods. However, I was able to load my save and play for a moment or so until said Isolder error appeared.


First one:

Assert @ d:\perforce_sinsrebellion\sinsrebellion\minorfactions\codesource\engine\render\texture\filecubetexture.cpp(77)

DirectXAssert: [!FAILED(dxVerifyHR)]
Context: D3DXCreateCubeTextureFromFile( g_Core.d3d9->GetDevice(), fullFileName, &d3dCubeTexture)
HR: (E_FAIL)-An undetermined error occurred


Second one: (there were a few more like this but I coul start the game after skipping them)

Assert @ d:\perforce_sinsrebellion\sinsrebellion\minorfactions\codesource\gs\entity\interfaces\iresearchsubject.cpp(131)

m_Tier == researchWindowLocation.pos.m_X

This came while loading:

Error - the state of the game loaded in isn't the same as the state of the game saved out.

ResearchWindow GridPoint Not Valid: RESEARCH_E4X_WeaponMastery

ResearchWindow GridPoint Not Valid: RESEARCH_E4X_SurvivabilityMastery


... a few more that I skipped, then the game started.


Then this: Required EntityDef not found: TITAN_MADVASARI. This could eventually crash the game.
Entity Ref not found: TITAN_MADVASARI


Then it died again.

Sep 4 2021 Anchor

try the following:

copy the 3 added files from your {gamefolder}\GameInfo to your {modfolder}\GameInfo

Edit entity.manifest and add:
entityName "AbilityMadVasariTitan.entity"
entityName "BuffMadVasariTitanSelf.entity"
entityName "TITAN_MADVASARI.entity"

at the bottom (leave the single empty line at the bottom)
Go to the top of the file and increment the entityNameCount by 3


first apply this to the dev-mod folder, then if that works, re-apply the changes to the "live" mod folder

After the fix above for the TITAN_MADVASARI I still have a CTD as well.

Log: File.io

savefile: File.io + File.io

With his enabled mod list:


TXT2
SinsArchiveVersion 196
Version 0
enabledModNameCount 10
enabledModName "INT All E4X Random Encounters"
enabledModName "E4X Doubled Fleet Supply and Capitalships"
enabledModName "E4X Expanded Research"
enabledModName "E4X Infinite Research"
enabledModName "E4X Non-Vasari Phase Gate"
enabledModName "E4X Max Starbase Upgrades"
enabledModName "E4X More Tactical Slots"
enabledModName "INT Lend-Lease Capitals"
enabledModName "Star Wars Interregnum Beta 1"
enabledModName "Enhanced 4X Mod 1.86"

Edited by: Karrok

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