Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.

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minidump crash help (Games : Sins of a Solar Empire: Rebellion : Mods : Star Wars: Interregnum : Forum : Technical Support : minidump crash help) Locked
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Jun 23 2018 Anchor

Hey,

I've gotten about 5 hours into the game, and now it's constantly crashing, only a few minutes after I load the save file. Here's the link to the save: Dropbox.com Interregnum.zip?dl=0

I have only the base Interregnum and E4X mods active.

Thanks for your help!

Jun 23 2018 Anchor

Okay, thanks for the save!

Dec 13 2018 Anchor

yeah same thing happens to me but i have the mini mods installed.

--

Signed by:Shadowstrike32

Apr 12 2019 Anchor

I have been having mini dumps on loading the mod. I ran it in Dev mode and here are the errors that poped up.

"

Assert @ d:\dev\projects\perforce\ec2\sins1\dlc4\codesource\engine\render\texture\filecubetexture.cpp(77)

DirectXAssert: [!FAILED(dxVerifyHR)]
Context: D3DXCreateCubeTextureFromFile( g_Core.d3d9->GetDevice(), fullFileName, &d3dCubeTexture)
HR: (E_FAIL)-An undetermined error occurred"

"

Assert @ d:\dev\projects\perforce\ec2\sins1\dlc4\codesource\gs\entity\interfaces\iresearchsubject.cpp(131)

m_Tier == researchWindowLocation.pos.m_X"

"

Assert @ d:\dev\projects\perforce\ec2\sins1\dlc4\codesource\gs\entity\interfaces\iability.cpp(442)

m_aiUseTime != AIUseTime::Invalid"

"

Assert @ d:\dev\projects\perforce\ec2\sins1\dlc4\codesource\gs\entity\interfaces\iability.cpp(443)

aiUseTargetCondition != AIUseTargetCondition::Invalid"

"

Assert @ d:\dev\projects\perforce\ec2\sins1\dlc4\codesource\gs\entity\interfaces\ibuff.cpp(3004)

isFilterValid"

"

Assert @ d:\dev\projects\perforce\ec2\sins1\dlc4\codesource\gs\entity\interfaces\iresearchsubject.cpp(131)

m_Tier == researchWindowLocation.pos.m_X"


There appear to be many more. Running the latest version of the game. Fresh install of both game and mod.

I have tried enabling this mod outside of the game, and I get the same issues.

Apr 13 2019 Anchor

What is your checksum on the mod tab before you apply the mod?

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