Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.
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Imperial Capitalships | Locked | |
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Sep 16 2013 Anchor | ||
Victory-class Star Destroyer In-Game Description: A smaller Star Destroyer design capable of atmospheric operations, the Victory class Star Destroyer has been made obsolete in space combat, but still serves as a useful planetary assault and garrison ship. Role: Colony/Siege Strikecraft: 1-2 Squads.
Abilities
Analysis: The Wars of Interregnum have forced the Imperial Navy to become increasingly specialized, and no warship better shows this than the original Victory class. While the extra-galactic invader's preference for orbital bombardment has caused most Imperial Warships to carry few if any ground forces, the Victory class has been retooled into all in one planetary assault ships. As one of the few Imperial capitalships available at the start, its ability to establish new bases makes the Victory class the go to first capitalship for Imperial commanders. Its outdated engines and weapons means it will lose to other capitalships in a space battle, but the Victory class' atmospheric flight capabilities and missile tubes make it adept at clearing gravity wells of enemy structures and then bombing the defenseless planet. It can also deploy ground forces to speed this task along while halting enemy production, and of course once the planet surrenders it can establish a new garrison straight away. Also worth mentioning is that while the Victory class does not carry the more advanced TIE Fighters that other Star Destroyers do, it is the only Imperial ship that deployed TIE Bombers with Proton Bombs, which deal extra damage to space stations and starbases, further helping the Victory class clear enemy gravity wells. Victory-II class Star Destroyer In-Game Description: A Star Destroyer that shares the same base hull as the Victory-I, the Victory-II's improved support systems, faster engines and ion cannons make it better suited for space combat. It is an effective warship that makes an excellent escort for larger Star Destroyers. Role: Battleship/Fleet Support Strikecraft: 0-2 Squads.
Abilities
Analysis: First produced late in the Clone Wars, the Victory-II ended up having much more influence on future capitalship design than its more widely used contemporary the Venator class. Its focus on Turbolasers and Ion Cannons to engage forces in ship to ship combat at the expense of missiles and fighter squadrons became standard on later Star Destroyer models. While good combat ships in their own right, their limited fighter capacity limited their usefulness against the starfighter raids often used by the Rebellion, causing many Victory-IIs to be delegated to planetary defense forces, used as flagships in sector patrols (a Victory-II destroyer was the first to encounter a Triple Alliance task force several light years from Endor), or put into reserve. However, the Great Interregnum has brought these ships back into primary fleet combat roles, as the numerous smaller frigates used by the Sins races have forced the Imperial navy to protect its larger Star Destroyers with powerful escorts to prevent them from being swarmed. Imperial-class Star Destroyer Role: Carrier Strikecraft: 2-6 Squads.
Abilities
Analysis: The first of the the 1.6km capitalships of the Empire, the original Imperial Star Destroyer serves as an effective command and carrier unit. While it and the other Imperial capitalships below are larger and more powerful than standard Sins capitalships, they are also more expensive, use more fleet supply and require research before they can be constructed. Imperial-II class Star Destroyer Interdictor-class Star Destroyer Tector-class Star Destroyer In-Game Description: A variant of the Imperial Star Destroyer that traded its main hangar bays for a larger and more well protected hypermatter reactor, the Tector class serves as a powerful battleship with extra endurance and firepower more than making up for a lack of starfighter support. Role: Battleship Strikecraft: None Abilities
Analysis: Essentially an Imperial-II Star Destroyer with heavier armor and its main hangar bay removed to fit a more powerful reactor, the Tector is the most powerful Star Destroyer in the Empire's service in direct combat, with the exception of only the Allegiance class Battlecruiser and the Executor class Star Dreadnaught. While the lack of TIE fighters may hurt the Tector's versatility, it more than makes up for it by being extremely difficult to kill. While the Tector lacks an ultimate ability, it instead has the "Armored Reactor" passive ability available from the start, preventing most abilities from disabling its systems. The Tector can boost its armor as well of that of nearby friendly ships with Durasteel curtain, while it can restore its shields with Energy Surge. This ensures both the hull and shields of the Tector are much more difficult to deplete than the standard Imperial Star Destroyers. Finally, Energy Surge and Crippling Shots give the Tector potent offensive firepower, and the later ability is especially useful in weakening important enemy units so that your entire fleet can focus fire and quickly destroy it. Edited by: GoaFan77 |
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Sep 16 2013 Anchor | ||
You really have those Abilities and Roles planned and fleshed out as you said. |
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Sep 16 2013 Anchor | ||
Yup, I've been making Sins abilities for so long now its gotten to the point where I can just work out how to make them entirely in my head for the most part. That has allowed me to just carry a notebook around so I can come up with and write ideas down whenever I have free time. |
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Sep 20 2013 Anchor | ||
hrrm. no Executor nor Eclipse (both versions) |
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Sep 20 2013 Anchor | ||
The Executor is the Empire's titan, not a capital ship. |
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Jan 11 2014 Anchor | ||
Looks awesome. I don't know if you plan to make the SSD "realistically" scaled compared to other ships. But may I suggest releasing an addon to lower that scale, maybe to just ~2x the size of a normal star destroyer? Sometimes the sheer size of the SSD is hard to manage. |
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Jan 11 2014 Anchor | ||
Indeed, the Executor is really an outlier in terms of size. While I haven't quite scaled it to its final size, I intend to cap its size at no more than say 2-2.5 times as long as a Ragnarov titan, as any bigger makes it hard for it to maneuver in the standard gravity wells. If it would go over this size to scale it properly to the other Star Wars ships, I will simply say Interregnum uses the old 12.8 km length of the Super Star Destroyer instead of the current 19 km. So it will still be quite a bit bigger than an ISD but I won't let it get too big to manage. |
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Jun 23 2014 Anchor | ||
or rather, you could scale it to the size you feel appropriate and then declare said length to be 19km, and resize everything else accordingly |
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Jun 24 2014 Anchor | ||
Yes, but then the normal Star Destroyers would be smaller than Sins capitalships. |
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Jun 24 2014 Anchor | ||
you don't feel that's an acceptable compromise? |
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Jun 24 2014 Anchor | ||
Nope. |
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