Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.

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Bug? (Games : Sins of a Solar Empire: Rebellion : Mods : Star Wars: Interregnum : Forum : Technical Support : Bug?) Locked
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May 24 2020 Anchor

Hi GoaFan,

got a odd issue. almost 100% sure this is a new issue with Beta 1, as I haven't played for a little while.

playing as either the Empire or the New Republic, Jump Destabilization (or something exactly the same as it... with the 30% hull lost, 100% antimatter removed) seems to active on all enemy starbases. happening with both other races' starbases too (haven't tested Warlords yet, but all 3 others).

could it be something to do with one of the mods I'm running?

I'm running (in order):
- E4X Enhanced AI
- INT1.85 SinsRe
- E4X SinsRE
- E4X BGM Enhanced Graphics
- Star Wars Interregnum Beta 1
- Enhanced 4X Mod 1.86
- SinsRemastered-v0.94b

checksum: 1098266884

also, just was looking at the new minimod order screenshots from the moddb pages, and what's PowderPuff Aggressor? google wasn't any help...

I do have screenshots should you want them of the issue.

thanks for all the great work down the years, and I hope you're doing fine under Covid!

Shaun

May 25 2020 Anchor

All starbases are supposed to have Jump Destabilization. There was a bug that caused it not to work with the Star Wars starbases all this time, and was finally noticed and fixed in the Beta.

The PowderPuff Aggressor is just a joke ship retexture that started as a private joke. I don't use it personally, but only a screenshot will properly explain it. xD

PowderPuff Aggressor

Sep 20 2020 Anchor

I also have a bug. before i equipped the mini for max starbase upgrades i had the passive jump destabilization how ever after i enabled the max starbase minimod form E4X the passive ability is now gone. i think theres a conflict in the minimod and the empire starbase

Sep 21 2020 Anchor
coolcolt57 wrote:

I also have a bug. before i equipped the mini for max starbase upgrades i had the passive jump destabilization how ever after i enabled the max starbase minimod form E4X the passive ability is now gone. i think theres a conflict in the minimod and the empire starbase

Have you downloaded the latest versions of the minimods? I believe we fixed that in the last update?

Sep 21 2020 Anchor

i did now ill test it. do i have to start a new game for this to apply?? or can it be loaded into a already saved game? also about the bomber armor type fix minimod. has that been applied in the beta 1 patch and fixed???

Sep 21 2020 Anchor

It may or may not work with an old save, it's not easy to tell what will work correctly and what won't.

The bomber armor fix is no longer needed with Beta 1.

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