This is a total conversion mod for Empire at War / Forces of Corruption. It takes place right after the Battle of Geonosis in "Attack of the Clones". Replacing the Empire, Rebels and Zann Consortium with the Galactic Republic and Seperatist Alliance along with The Hutt Cartel, Pirates and Neutral Worlds.

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Report RSS Moving Stations (view original)
Moving Stations
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davidreed
davidreed - - 54 comments

so it acts like a factory ship?

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Ozzy667 Author
Ozzy667 - - 2,303 comments

No it moves during space battle instead of sitting in one spot

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Darth_Saber
Darth_Saber - - 917 comments

That makes perfect sense, considering that space stations in the Star Wars Universe were often described as having thrusters and engines.

Why sit still and wait for the enemy to come and strafe you when you can move the station out of range? Sounds like a logical move to.. er... move the station. Lol...

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Ozzy667 Author
Ozzy667 - - 2,303 comments

Yeah. I need to research the other stations and see if they should be capable of moving even if very slowly

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robertwilson782
robertwilson782 - - 27 comments

is there a way to fix the republic level 4 shipyard, cause atm it has a major problem with only one venator as a garrison, when that's hardly enough, but when attacking it, it also tends to have a nice advantage of infinite health.

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GoldenAceKiller
GoldenAceKiller - - 31 comments

I remember the stream where they were talking about that, glad it worked out

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Description

Thanks to MaxiM and the Aotr team for giving me the code. Now the stations can try to run away from me Muhahaha. So this is only for the actually starship stations. The Acclamator, CIS supply ship, Lucrehulk and the Banking clan gun platform