I need you to help me modify some things in the mod:
1. How can I increase the amount of health of the mutants?
2. How can I modify the value of camouflage suits? I want to reduce the camouflage of the green ecological suit to low during day and night
3. How can I increase the cost of the grenades used in the coupled large-bore launchers?
4. How can I eliminate the NPC melee attack? It's broken
1 rookie stalker vs 10 dogs = stalker wins
3 stalkers vs 1 pseudogiant = 2 Stalker remain
NPCs kill pseudogiants with few melee hits, and pseudogiants are supposed to be a formidable enemy.
5. How to increase the zoom of some weapons? There are two permanent optical sights sniper weapons that I want to modify. one is the VSS that Nimble sells
6. How to increase the space for artifacts in a suit?
7. How to reduce the frequency of the use of grenades in NPC? Especially mercenaries use this too much.
8. How can I change the sound of the VSS to the vanilla sound?
9. How can merchants sell the best items? Having the mission to go to Pripyat and not when he returns from Pripyat to Yanov.
Free play is not valid. I mean, for what? the game is over
I want to buy the EXO just before going to Pripyat, in exchange, I want to modify the cost of the exoskeleton to double
And some questions:
The controllers attack the NPC with the mental attack from a distance?
What is better? sell a damaged suit? use a damaged suit to repair another? or dismantle the damaged suit to get spare parts?
Thanks for the help
I'm trying on my own:
To increase the life of the mutants, what parameter should I increase? Or should it be modified together?
Burer file:
option for ALife Simulator
Health = 400
MaxHealthValue = 100
Edited by: Rathians