Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!
Posts | ||
---|---|---|
Need some help with the AIs godlike aiming. | Locked | |
Thread Options | ||
Jul 30 2014 Anchor | ||
So, I am at the place to get the laptop from the mercenarys all fine and dandy. I don't mind them taking more shots then me, bla bla bla. But I hate that they have an accuracy of 80% with all weapons. I stand at the wall with my Sg 550 Sniper. Shoot 1 guy 2 times in the head. Kill a few others and on the other side of the complex a guy 3 hits me with his ak. I think their aim is a little bit too good. Since they manage to simply outsnipe me with every weapon. That wouldn't be a problem if their resistances weren't this high. So even when I stand 300m away from someone, shoot them 2 times in the chest with the sniper, they still manage to kill me or atleast knock my mask/suit to 75% and my health to 25%. I don't wanna bitch "it's too difficult". But if somebody could tell me how to atleast somewhat lower their aim or make their bullet resistance not as god-like it would be appreciated! Edited by: theman703 |
||
Jul 31 2014 Anchor | ||
Are you playing 2.1 or 2.1.1? The aim range was decreased in the last update. Otherwise, have you read this thread ? Moddb.com |
||
Jul 31 2014 Anchor | ||
I am playing 2.1.1 (2.1 + Patch) and yes I read that threat. But the problem isn't the detection range. But rather that their guns have magic accuracy and almost always hit me in the head regardless the range. Does detection range have to do with aiming? I'm not a pro with the Xray engine and tweaks. If the detection range = accuracy I'll lower it, otherwise I think the detection is fine. I lowered it now. It works kind of. So Thank you! |
||
|
Jul 31 2014 Anchor | |
Detection range is somehow tied with eye_range, but there is also other values that influence AI accuracy. Besides mentioned, there is some older posts that provides more explanation for AI, just search mod optimization forum. -- |
||
Jul 31 2014 Anchor | ||
Thank you very much. I'll look into. Hopefully not get sniped by shotguns etc. anymore. |
||
Oct 6 2014 Anchor | ||
I'm playing the 2.1.1 version, but the Bandit's (Or are they Mercenaries actually?) at the Mercenary Camp have Aimbot grade aim and do detect you from distances that are insane. The only way I could get the laptop was to sneak in from the back, get in and out without running into anybody. It's just ridiculous. Edited by: StalkerFan1986 |
||
Oct 6 2014 Anchor | ||
The waste station is just a messy place because there are no good cover positions which cover the area. any other enemy squad or fix points can be easily flanked to get higher/better ground which will enable you to ambush them. In general you always have to change position, never stay in the same spot they will figure out where you are sooner or later or hit you with granades. always Hit & run. some of them kill themselves when they trough their fancy granades at the wall right in front of them because you changed your spot. -- Bonesetter - You look a touch pale, how about a little injection or two? |
||
Oct 6 2014 Anchor | ||
I found out Ai aiming is bit on the super human side, but still quite realistic according to weapon stats. Most Ak family rifles are quite effective withing 200 - 300 meter range, they are just not that accurate when fire full auto. I can see if Ai using semi-auto they can land some good hits at their current range. In game they can land insane hits while spray on full auto, which is quite overwhelming when facing 4 or 5 of them at same time. It's like facing suppressing fire from snipers. |
||
Oct 7 2014 Anchor | ||
Twice now I've done the waste processing plant with no armour using a scoped weapon on the bridge. First time I used an old akm I found and second time as a sniper I bought a kar98. Position yourself on the runners of the flat bed truck and lean out and shoot at the guy at the eastern entrance. One hit should draw them all out to the bridge where the warily pace back and forward trying to get a clean shot. They rarely do. Some will go off to the side of the bridge but there's no better shot there and eventually one by one they all end up walking up the bridge toward you. It's a long walk so there's plenty of time to take them all out one by one and there's nowhere for them to go to flank you. Literally shooting fish in a barrel / Mercs on a bridge. |
||
Oct 7 2014 Anchor | ||
That's not bad tactic. I dislike bridge myself since I fall off more than once and I hate radiations and anomoly on the bridge. |
||
Oct 7 2014 Anchor | ||
That's not bad tactic. I dislike bridge myself since I fall off more than once and I hate radiations and anomoly on the bridge. |
||
Oct 7 2014 Anchor | ||
Lol not fallen off the bridge yet, but I have to say, I only did the ambush and transaction missions plus the schevenko stashes and had enough for the black gas mask which took care of all the radiation on the bridge. Climb the ladders and travel top to avoid all the anomalies. My initial tactic was the tunnels but they came down via the pool and bum rushed me. I literally didn't have the stopping power to keep them back, even with a UMP and du rounds. Whilst both tactics utilise bottling the enemy to avoid flanking and heatseeking grenades, the bridge allows you to keep them away from you and all the parts of the truck act as cover, mirrors, cab, wheel arches giving you enough space to shoot but not enough to be shot from such a range. Downsides are you need a scoped, accurate weapon, toz won't do, and if you get fog it can make it difficult to kill with headshot cause of the range, the targets become fuzzy shadows. The bridge is the only way I've managed to clear the plant in misery with poor gear, the only other option which I used in vanilla was the wee hut in the grounds of the plant. I'd sit in there and snipe mercs but it's just too close and misery mercs will heatseek you no problem. Also, snorks one time managed to kill me through the BACK wall of the hut from outside. So there's that. Edited by: htkblazer |
||
Oct 9 2014 Anchor | ||
I too noticed Mercs with their "superior" weapon skills. These guys can use pistol and still hit me at range where sniper rifle would be required. |
||
Oct 9 2014 Anchor | ||
Do you use third person view? |
||
Oct 9 2014 Anchor | ||
No first person view all the way |
||
Oct 9 2014 Anchor | ||
has anyone tried travelling there with a strong stalker squad? I think you spawn to the south east complex so not the ideal firing position but maybe there is enough time to fast flank them to the very north east where you spawn as recon.. that group traveling is absolutely amazing for the iron forest, controllers die all immediatly, at the very least the cover you and take a lot down..definatly worth the couple of grand. I just cleared the waste station, used my shitty m4 with 2x scope, still waiting to find a FAL para -.- -- Bonesetter - You look a touch pale, how about a little injection or two? |
||
Oct 9 2014 Anchor | ||
My tactic has worked several times but I may have the edge cause I'm a slave to third person view... And I will justify it as like using the telescopic mirror often found knocking about! |
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.