Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!

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Mutant health (Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : MISERY : Forum : General subjects : Mutant health) Locked
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Jan 28 2019 Anchor

I seem to remember that mutant health was nerfed in 2.2

However i find it too easy to kill them now. How do i revert to 2.1 values without impacting the rest of 2.2 changes ?
I looked the config files for mutants, but they seem to have the same "health" values. I suppose it was done by increasing player damage?

Any help would be great thanks

jasper34
jasper34 MISERY PR Lead
Jan 28 2019 Anchor

Only the Gigant was nerfed, plenty strong enough still. I don't know where you heard that. Mutant path finding was improved in 2.2 which made them quicker to react and 'find' you. No changes were made to player damage except the knife re-balancing.

kcs123
kcs123 Just Kcs123
Jan 31 2019 Anchor

Health was not touched on any mutant. Pseduogigant attack is only thing nerfed, to prevent random crashes due to ragdoll animation/physics.

Weapon damage is not changed either, with exception of mentioned knifes and axe introduction.

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Jan 31 2019 Anchor

I guess because everything run smoother it's easier to kill mutants.

I have yet to see that 30 cats party running around makes me looking for reload button.

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