Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!
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Misaligned Iron sights | Locked | |
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Jan 18 2012 Anchor | ||
I saw some weapons has misaligned iron sights problem : |
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Jan 18 2012 Anchor | |
It takes a considerable amount of time to align and test a single weapon. If anyone is interested in helping out you could post the corrected values here -- |
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Jan 18 2012 Anchor | ||
I'd be willing to mess around with the values, although I, being an idiot, first have to ask what I should be looking at here? I'm not even 100% sure which file affects this, let alone which variable[s]. |
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Jan 18 2012 Anchor | ||
The ironsights appear to be fixed, but they're slightly off to the left. Most players who don't mod probably don't know that the sights need to be on the center of the screen, and assume it's just bad aiming/bad gun. I don't see why this fix hasn't been implemented after three versions of "Patch 1", considering it's the starting weapon for a popular class. |
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Jan 19 2012 Anchor | ||
Bookofjesus.org and this isn't the only one, the gsh is also slightly off the right .. customized far 15 also has this, and many of the other weapons i am sure but haven't tested because first savegame i played without crosshair, just a habbit i got used to, it makes the game more immersive; now i had to start a new game, unlucky me Edited by: marsalandrei -- |
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Jan 19 2012 Anchor | ||
Is there any knowledge available on a script-on-the-run possibility in this game? Most games nowadays have the ability to reload a script instantly after it has been edited, I don't want to restart my game 55 times just to see if my weapon has shoved up half a mm or not. |
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Jan 19 2012 Anchor | ||
I would fix the iron sights myself if I knew how. Is there a program that lets me re align them or do I have to edit the values manually in the .ltx files? |
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Jan 19 2012 Anchor | ||
For the Mosin Nagant (16:9) - w_m1891.ltx
I will do more if I can be bothered (very tedious work) |
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Jan 19 2012 Anchor | ||
Wow, thanks 0800. You've done a great job for everybody, make sure this is widely disseminated because I'm sure at this point a lot of people are just assuming the Mosin is innacurate |
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Jan 19 2012 Anchor | ||
Jan 19 2012 Anchor | ||
For the SKS (16:9)
Tweaked the iron sights to be spot on ---------------------------------------------
Replace: sloooowly getting there lol... Edited by: 0800 |
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Jan 19 2012 Anchor | ||
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Jan 19 2012 Anchor | ||
sorry, no |
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Jan 20 2012 Anchor | ||
i found wierd how all was going well with the sniper rifles when i installed the mod, unpatched TT-33 is terribly glitched and texture is moving along with arms swaying like hell when you look down the sight and i'm a sniper; all other pistols hold still when low crouching 0800 I made your modifications and mosin is now good Edited by: marsalandrei -- |
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Jan 20 2012 Anchor | ||
For those who love the Russian APS Stechkin, which is my all time favorite, now has the corrected iron sights |
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Jan 20 2012 Anchor | ||
Thanks so much, 0800. Mosin is now a deadly weapon! |
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Jan 21 2012 Anchor | ||
The iron sights for the Galil and Famas seem to be very poor quality, so I wont bother correcting those until they are fixed |
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Jan 21 2012 Anchor | ||
Thanks 0800 and GyozaRamen for these fixes, now finally we can use these weapons with the proper ironsights. Iron Sights fix pack 1.0: |
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Jan 22 2012 Anchor | ||
great, thanks!! |
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Jan 22 2012 Anchor | ||
(4:3)
Cant remember exactly which values I edited, so I just added them all Edited by: 0800 |
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Jan 22 2012 Anchor | ||
Let me share some of my fixes for 4:3 screens. SKS aim_hud_offset_pos = -0.08800,0.05000,-0.043000 Set the scope_zoom_factor to 60 or 67.5 to avoid having cliping problems. BM-16 fullsize: aim_hud_offset_pos = -0.08500,0.065000,-0.052500 scope_zoom_factor from 60 to 70 should work well. I'm using 60 right now. TT-33 aim_hud_offset_pos = -0.10400,0.0400,-0.063500 AKS74_cobra aim_hud_offset_pos = -0.101000,-0.015,-0.018000 OC-33 aim_hud_offset_pos = -0.104950, 0.0427500, 0.003000 FAR-15 aim_hud_offset_pos = -0.1225,0.01,-0.0225 AK47m (AKM in-game) aim_hud_offset_pos = -0.10200, 0.03900,-0.018000 GP-100 aim_hud_offset_pos = -0.09988,0.0305,0.0;-0.046000,0.032500,0.000000 |
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Jan 23 2012 Anchor | ||
Thanks for these fixes, it's nice to be able to use the GSH-18 and the SKS now.. even though the AKM is more accurate / does a bit more damage. SoS |
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Jan 23 2012 Anchor | ||
More fixes for 4:3 resolutions Skorpion aim_hud_offset_pos = -0.078500,0.041800,-0.018000 AK-105 aim_hud_offset_pos = -0.103500, 0.015500,-0.018000 VSK-94 PPSh-41 aim_hud_offset_pos = -0.0925,0.053,-0.018 Optional: I modified it to make it more realistic becuase I just couldn't allow a PPSh in 7.62x39mm. So, I changed it to 9x19mm Para, and it will accept 9x19mm suppressors instead of the 7.62x39mm one. I also reduced the recoil so it feels like it's shooting 9mm PARA rounds. ammo_class = ammo_9x19_fmj, ammo_9x19_pbp cam_relax_speed = 150 silencer_name = wpn_addon_silencer_9x19 Edited by: Subway2033 |
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Jan 24 2012 Anchor | |
To Subway2033: snd_silncer_shot = weapons\silencers\silencer_762x39 Edited by: N.Aaroe -- |
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Jan 24 2012 Anchor | ||
No, thank you for the mod. IMI Galil aim_hud_offset_pos = -0.10200,0.02200,-0.018000 Famas Felin (w_famas3.ltx in the files) aim_hud_offset_pos = -0.0885000,0.0200,-0.148000 Stechkin APS: aim_hud_offset_pos = -0.106000,0.035000,0.000000 Sig SG-552: aim_hud_offset_pos = -0.112000,0.034000,-0.018000 Not only I fixed the rifle sights aiming but also made the grenade launcher to be aimable. Now you will use the integral reflex sight that the rifle has. Better than nothing. RPK-74 aim_hud_offset_pos = -0.103500, 0.03500,-0.018000 Optional: Change ammo_mag_size value to 45, becuase that's the real capacity of the RPK-74 magazines, not 40 rounds. |
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