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Add addon Report [1.3]trader supplies fix v5
Filename
trader_supplies_fix_v5_LD_1.3.zip
Category
Prefabs
Licence
Public Domain
Uploader
strelocc
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Updated
Size
55.7kb (57,039 bytes)
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1,792 (1 today)
MD5 Hash
81f7333e043502a1af07bda44794a8b5
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Description

Fixes inventory tiers checks and restores missing weapons from traders. Now you will actually unlock more stuff as the game progresses.

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[1.3]trader supplies fix v5
Comments
Ki11aM00n
Ki11aM00n

So if I understand correctly.. in current vanilla 1.3, NO trader will improve their inventory unless you do missions for bandits? That's a pretty serious bug considering bandits almost hate everyone that's not, well... themselves lol. Thanks for the fix, I never even started far enough into the game yet to even know this was an issue... been building up a addon collection and testing stuff out, glad I came across this little gem!

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strelocc Author
strelocc

yes that's the issue, if you unpack last day gamedata and check the traders ltx files you will see that ALL relation checks for the various items set are against the bandit faction. most likely they made all the sets copypasting the first file for the bandit trader and frogot to change the faction name

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Ekkaiaa
Ekkaiaa

Didn't notice that! Relevant bug.

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Menumorut
Menumorut

Mersi!

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majorthe1st
majorthe1st

Is it work for saved games or only for new one?

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Killeon
Killeon

works for saved games, can confirm

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Killeon
Killeon

Is rep with the faction supposed to go up after quests? After doing some quests for Duty I've seen some russian text pop up with numbers (usually 150-300) and a quick google translate says I increased my reputation with them, but it actually doesn't. I've been using DrX Dynamic Faction Relations and they don't go up, and after removing said mod they rep won't increase either.

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strelocc Author
strelocc

reputation does increase, you must be looking at the relations tab which just lists the base relation between factions (not the reputation which is hidden) and is completely useless

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Killeon
Killeon

thanks for the quick reply! do you have any idea how I could check the relations? because I've been doing 15~ quests for Duty nonstop as a Loner and I still can't access anything of a higher tier :(

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strelocc Author
strelocc

use this Moddb.com

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Ki11aM00n
Ki11aM00n

I think there might possibly be a more relevant fix for the goodwill max being 1000. The lowered goodwill tiers are just as well too... however, I think that you can raise the max goodwill threshold all together by going into an unpacked config/creatures and pulling out the "game_relations.ltx".

If you search the file for "limit" you will come up on two lines.. "personal_goodwill_limits" and "community_goodwill_limits". By default these are both set to -3000, 1000... which, would make sense for the maxed out goodwill cap being at 1000. I set both of those to -3000, 3000 to see if hopefully it fixes the issue while retaining the original reputation tiers, however I haven't actually been able to test if this actually fixes it (without breaking something else too) since I'm no where near 1k with any of my reputations... been too busy modding my game ;)

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strelocc Author
strelocc

community_goodwill_limits seems to be the one, changed it over 1000 and then goodwill went above, will update with the origina values

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Guest
Guest

Tried using this with "traders buy broken stuff" mod but they overwrite.... Is someone able to have this mod with option for traders to buy items 5% and up, to be able to sell broken guns ect. if someone could figure that out that be awesome! Thanks guys and good work!!

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strelocc Author
strelocc

if you open those trade_* files you'll see each one has a
buy_item_condition_factor line with a value right after it, change that number to 0.05 in each file and you'll have the traders buying broken guns/outfits

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Moe111
Moe111

Thanks that worked, but now the trader is giving me full price like 15000 for a broken gun. I looked for a ratio to change but have no idea what I'm looking at. Any help again would be appreciated, thanks again

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ghentuong
ghentuong

I tried it and had the same problem. It only happen in trade_duty.ltx, trade_freedom.ltx, etc and which don't have.. hmm 'Enter key'. I don't know how to fix. But it works fine on trade_baraholka.ltx or which files have.. hm yes 'Enter key' =)). Just choose another trader.
Sorry for my too poor english.

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Anthero
Anthero

Hey Strelocc, I like all your fixes keep up the good work! Would you consider making it into a pack? Or working with Tronix to combine all these awesome fixes to make the ultimate bug fixing pack? :)

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RHLier
RHLier

What the difference between v3 and v4?

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Nyayr
Nyayr

Read... It says it in description

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strelocc Author
strelocc

file in wrong folder so goodwill still caps at 1000, if you have v3 just move game_relations.ltx in the creatures folder inside configs

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Guest
Guest

This addon is a lifesaver; kudos.

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Guest
Guest

When i tried to install the TRX addon it asked to overwrite the traders file from this addon, does that affect this?

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strelocc Author
strelocc

yes, which mod it is? i can make a compatibility patch

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Blutopfer
Blutopfer

It's the TRX Fixes addon
Moddb.com
Thanks for the fast reply

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strelocc Author
strelocc

i had an update anyway, install TRX stuff first then this one and overwrite files

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Blutopfer
Blutopfer

Thanks a lot!!

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Omnicron
Omnicron

Can this work for Call of misery ? Or does the bug exist in call of misery ?

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csontfey
csontfey

I'm currently using this mod, but if I check the trader files they still say 600,1000,1400 and 1800. Am I doing something wrong or now it just can go over 1000 points of goodwill? I am not sure bc that part of the text seems like you wanted to hide it or something.

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strelocc Author
strelocc

goodwill goes up to 2000 now

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csontfey
csontfey

Oh right, thank you. And how many does one need to be able to team up with fellows?

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strelocc Author
strelocc

absolutely no idea since i never used companions, should be still the same as before since i didnt edit any code about that

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Bodybeton
Bodybeton

Is this still a thing after 1.3+?

Thanks in advance!

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csontfey
csontfey

I don't think so, as far as I know, it is perfectly fixed in 1.3+. Can't be sure tho, never played it. I prefer sticking to the old 1.3 for various reasons.

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