Call of Misery started as an unofficial port of Misery 2 to Call of Chernobyl but has since gone on to add its own features and changes. There are now many addons for CoM itself, most of which are released in Russian. This mod has CoM and some of the popular addons for CoM along with some of the translations for them. Credit will be given in each mod and addon to the creators and translators.

Add file Report CoM 1.0d fix 2
Filename
Call_of_Misery_1.0_fix2.7z
Category
Full Version
Uploader
v1ld
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Updated
Size
2.31gb (2,480,225,571 bytes)
Downloads
10,554 (1 today)
MD5 Hash
66dc29e14861d5b928f0a2b14097d3c3
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Description

Full release of CoM 1.0d fix 2. Install over Call of Chernobyl 1.4.16. More details:

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CoM 1.0d fix 2
Comments  (0 - 50 of 61)
EbonKnight
EbonKnight

So what's in fix 2? I'm guessing it's necessary since you put up a whole new file but I already have everything running with the initial repack you linked, which was for fix1? :)

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peych13
peych13

fix2
- Fixed a potential crash when death kvestodatelya
- Increased the time to loot mutants
- Replaced some sounds
- Visibility NPC through the bushes, reeds returned to the previous version
- Fixed incorrect change helmet wear when pumping
- Fixed an exploit with a lantern
- Fixed mini eskploit with helmets
- Fixed inability to get out of the x18 for the quest "The Mystery Zone"
- the battery consumption is underestimated approximately 2 times

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SashaRed
SashaRed

I hope bush visibility is gonna be more lenient. Not fun when enemies see you from 50m away behind the reeds in the swamps.

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EbonKnight
EbonKnight

This stuff is very easy to edit in m_stalker.ltx - just look for luminosity_factor to adjust how well the AI can see in low-light conditions (I actually play with a value close to 1 because that's how you see them without nightvision - it's complete ******** how they can see you a mile away while crouched in complete darkness). Look for transparency_threshold for how well they can see through bushes and other obstacles. Again, same logic, but be careful not to set it too high as AI will lose track of you too easily, especially if you go over 1 (don't).

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SashaRed
SashaRed

Thank you. I'll be sure to set those values to 420. Should match the Freedomers quite well.

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v1ld Author
v1ld

That's fixed. The Swamps will be like they used to be.

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illegal_eagle
illegal_eagle

oh you just read my mind its a nightmare

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misuk
misuk

Exactly, i need to have the same chance to see the enemy

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equismas
equismas

We need to reinstall everything? can't we overwrite older COM files?

I just got into this, really like this mod, I've played it clean with no more addons. Care to recommend any that works fine?

Also, when I wanted to cook meat I had to do it one by one, is there a fix for that in particular so you can cook more than one meat at a time?

other question: what can we do with weapons when they get too damaged? there is this "donate" thing but is there a way to use it for better? the sellers don't lower their prices for that, I hoped they would, can we dissasemble them or something or we better just throw them away?

and one more: how do we prevent bodies from dissapearing so fast?

thanks!

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bi0nicman Creator
bi0nicman

It's safer to reinstall everything, saves are still compatible though, so keep your appdata folder.

STCoM WP is good, well-integrated and balanced. For more addons check this: Docs.google.com

I heard there's a fix for that, but I don't know where to get it.

Don't carry them at all, no one buys weapons in 66%< condition. Or if you have SpareParts addon, you can dismantle them. Donating doesn't do anything as far as I'm concerned.

I think in m_stalker.ltx there are values for that. Or just in stalkers.ltx.

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AceSpade00
AceSpade00

I have a way the solve that cooking problem..but u need to dwld an outdated mod..it is not outdated actually just not compatible with OA..

1. Dwld cooking over campfire Ap-pro.ru
2. After done..get in..there 3 folders inside u choose one..then get in..
3. Inside this cook over campfire/gamedata/scripts
4. Copy ui_itm_cooking.script into your stalkerCOM gamedata/scripts folder..
5. That it..huhu

Now u can cook as many meats as u want..ok..hope this will help..

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ExoStalk3r
ExoStalk3r

Can you just upload files that are different from fix 1 please ? :)

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v1ld Author
v1ld

Sorry, but no. The intent is for this to be the last release of CoM 1.0, so it's packaged as a full release of the mod.

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tndZ
tndZ

does stcom weapon pack work with this fix2? because stcom weapon pack fix has com 1.0d fix1 included in it so it will replace this fix2, is that a problem?

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bi0nicman Creator
bi0nicman

It's updated now. Fix2 has been integrated by Sasha Tulunzhi and I just uploaded it to moddb.

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Guest
Guest

Do I delete "gamedata" folder CoC 1.4.16? And then "gamedata" CoM fix2 paste?

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v1ld Author
v1ld

No, you copy the CoM gamedata over the CoC gamedata, merging them into one folder.

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SashaRed
SashaRed

Here are the updated files only. I've included a batch file in the gamedata folder to delete some stuff that's removed in fix 2.

Dropbox.com

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PassiveAggressive
PassiveAggressive

No new game needed?And does it work with STCoM?

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SashaRed
SashaRed

I dunno. Sorry.

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v1ld Author
v1ld

This is cool, thanks.

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SashaRed
SashaRed

No problem.

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Guest
Guest

Hi, I am new to this mod. Is this essentially the Misery mod for Call of Chernobyl? If so, this is amazing.

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EliteDetaTeam
EliteDetaTeam

Is it compatible with the warfare mod?

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bi0nicman Creator
bi0nicman

By default - no, unlikely. And I didn't see any merges with it. It's not a popular combination of mods, so you might want to ask werejew directly to merge it.

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The_Preacher
The_Preacher

From what Ive seen following Warfare thread - the merge with CoM is definetly in plan , or maybe even in making and will be finished in day or two - as Werejew mentioned this directly that he definetly wants to make Warfare compatible with CoM , and that merge is not a big task to make .

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Best209
Best209

is english voic compatible with com ?

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Guest
Guest

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Darvin76
Darvin76

Now I dont know if anyone else noticed this problem.. However sometimes I get these CPU throttle spikes where obviously all 4 cores go up to 100% and 105% power what makes any recording software fail while also reduced look around speed however not rly any FPS drops.. It sometimes occurs when I stare into some direction (mostly at cordon looking kinda south I noticed).. It might be something with lightning effects but I am not sure at all.. All I know is that this didnt happen at all at 1.0c
EDIT: Also to say there shouldnt be any problem with my hardware maybe driver/software at most as I have 4690k ocd to 4,7 and gtx970.. Also I tried to lower it back to 4,4 as I pushed it just recently however it still occured so.. :/

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Mariosucks123
Mariosucks123

can you access the oasis ?

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FrankCastle1911
FrankCastle1911

I know it might sound strange but where can I find the 1.0 version? Not the 1.0C or others but the base version.

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JuliusNicholas
JuliusNicholas

does it need to delete COM 1.0c? and replaced it with fix2? or just extract fix 2 to COM files and overwrite all. i need an answer plssss

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41sixsider
41sixsider

Is it possible to have closed scopes with CoM?

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Guest
Guest

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KTAnjel
KTAnjel

Great works and thanks for developing this mod!

But I've faced an issue. Does savegame cause actor death? When I loading my savegame, my body was exploded like as if anormaly caught me. The savegame was created just before they killed me. So, I tried other more previous savegames but some of these do the same problem. No matter where I saved for example, in a lab, same consequences occurred. For one savegame, I noticed crows died too and fallen down on my body. Of course, it was not during the emission.

I played Freedom faction. It occurred Zaton level.

I am playing now Coc warfare and postpone playing COM. It is just s report.

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Best209
Best209

Why people love misery mod ?

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LeonMcBane
LeonMcBane

I can confirm that it works for 1.4.2. The only problem I have ever had was that after a while, you shouldn't quick-load after dying or it will CTD. Just pull open the menu and load the game the long way to not have any problems.

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Guest
Guest

i got this strange error log when trying to start a new game:

ERROR: trc_sim_14 Wrong smatr_terrain respawn_params section [respawn trc_sim_14] prop [spawn_psy_dog](there is no section)
wrong condlist
ERROR: rad_pseudodogs Wrong smatr_terrain respawn_params section [respawn rad_pseudodogs] prop [spawn_controller](there is no section)
* 17698 spawn points are successfully loaded
ERROR: trc_sim_14 Wrong smatr_terrain respawn_params section [respawn trc_sim_14] prop [spawn_psy_dog](there is no section)
wrong condlist
ERROR: rad_pseudodogs Wrong smatr_terrain respawn_params section [respawn rad_pseudodogs] prop [spawn_controller](there is no section)
! [SCRIPT ERROR]: ...nts\stalker - coc\gamedata\scripts\game_relations.script:301: attempt to call global 'alife_object' (a nil value)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 189
[error]Description : fatal error
[error]Arguments : LUA error: ...nts\stalker - coc\gamedata\scripts\game_relations.script:301: attempt to call global 'alife_object' (a nil value)

stack trace:

0023:00BA717C xrCore.dll, xrDebug::fatal()
0023:5DFE8E29 lua51.dll, luaopen_jit()
0023:5DFA75EE lua51.dll, lua_rawget()
0023:0ACD943A xrGame.dll, CDialogHolder::operator=()
0023:5DFA266D lua51.dll
0023:5DB6DF49 MSVCR120.dll, type_info::operator==()
0023:0519C2EE luabind.beta7-devel.rc4.dll, luabind::detail::implicit_cast()
0023:0AD3A5C8 xrGame.dll, CDialogHolder::operator=()

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Best209
Best209

Sorry man i can't help with this :)

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sunjiangstee
sunjiangstee

currently Call of Chernobyl has patch 1.4.22. In the description , the mod is over COC 1.4.16. Can I install this mod? Thanks.

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barbaro
barbaro

[error]Expression : idx<20
[error]Function : CGamePersistent::WeathersUpdate
[error]File : GamePersistent.cpp
[error]Line : 300
[error]Description : assertion failed

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plainman
plainman

Hi everyone
I've started doing a YouTube Lets play series for the Call of Chernobyl mod, "Call of Misery" as I noticed there weren't that many English-speaking videos showcasing it.

I'll be adding episodes to the the playlist below. I hope you enjoy!

Youtube.com

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Best209
Best209

Thank you i wach it you did a great work

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Best209
Best209

Is there an update for 1.5

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Best209
Best209

No update or what cause misery is the best i gonna make it compatbile with MLR

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MECKANIST
MECKANIST

it took me long enough but i finaly got to Lab X-16 for the quest with the brain thing but when ever i travel into the lab i just die instantly with out ablity to do anything (and yes i have the psi helmet thing from the lab out behind the plant) any one got any ideas on how i would fix said issue or find a way around the instadeath thing?

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Best209
Best209

hi guys i m trying to make MLR 6.9 compatible with call of misery if sommoane is interest with and he want offer the help to me Vk.com

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LedzQQ
LedzQQ

This could really use an installer, and for good reason. Copying 30k+ small files takes ages.

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LedzQQ
LedzQQ

This could really use an installer, and for good reason.
Copying 30k+ small files takes years.

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cheekibreekivdamke
cheekibreekivdamke

1.5 COM?

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TheUnbeholden
TheUnbeholden

Not yet, but parts of v1.5 CoM is already in beta builds.

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cheekibreekivdamke
cheekibreekivdamke

Cool, is there a release date for it?

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