Call of Misery started as an unofficial port of Misery 2 to Call of Chernobyl but has since gone on to add its own features and changes. There are now many addons for CoM itself, most of which are released in Russian. This mod has CoM and some of the popular addons for CoM along with some of the translations for them. Credit will be given in each mod and addon to the creators and translators.

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Dead Air: News

News 34 comments

It’s been a long time since any news was posted about this project for English-speaking audiences, but Dead Air, a new free-play modification based on S.T.A.L.K.E.R.: Call of Chernobyl, is very much alive and well.

Dead Air Team has publicly announced and revealed a multitude of features and information regarding the upcoming project!

Meet Dead Air, previously known as the secret Call of Misery-based project “Post-release.”

VISUALS AND AUDIO


First of all, the modification puts high emphasis on graphical elements: the most notable addition is, perhaps, a new dynamic particle system that adds both outdoor (e.g. fog) and indoor (dust) details into the world:


New and adjustable post-processing options, water reflections, changed flora textures — this, along with a customizable color palette and weather presets, drastically livens up the atmosphere:

DeadAirColours1With in-game sliders, colors can be changed on the fly to your liking


The player can now use a lighter, various flashlights, and chemical sources of light, all of which have unique properties. It is worth noting that a dropped flashlight or a glow stick will not cease to operate, and some players might find unusual usage for this feature. Certain light sources in inhabited areas only work during certain time of day, while others can be switched on/off by the player, adding a small, yet palpable touch of interactivity to the world:



Staying under rain with your helmet equipped prompts the appearance of water drops on it. With a designated hotkey, the player can clean their helmet visor:


Additionally, there is a new sound base, which further enhances the feeling of the game. Sounds now produce echo where they should and can be muffled by other objects as shown below:


GAMEPLAY


The melee system has been expanded: the player now has the ability to utilize various tools, such as axes, shovels, hammers, and other instruments, as melee weapons. The same is true for other NPCs, which now use them considerably more ably, whether they are in a desperate situation fighting other humans or when they are saving bullets in order to kill a wounded mutant. Another noticeable addition to the melee system is a swift knife attack, which can be performed while holding other weapons; this move can be extremely helpful in intense close-quarters skirmishes with enemies:



Some changes were made to the process of reloading weapons. It is possible to reload them by dragging ammo boxes onto them, which is handy when your belt is occupied by artifacts or you don’t have it all. Like in Clear Sky and Call of Pripyat, different outfits have a various amount of belt slots; they function similarly to the way they did previously, except when ammunition is placed in these slots, the player is able to reload faster:


Helicopters now patrol in the vicinity of the Zone during the nighttime and now have a searchlight, emitting a large, volumetric cone. Their model of crashing was changed and they now produce sound when falling:


BEHAVIOUR AND AI


The stealth system has not been left untouched. Previously, enemies could be highly perceptive and, in specific situations, had an ability to spot the player through myriads of bushes. Furthermore, the player’s stealthiness now depends on the weight of their gear, active light sources, and weather. Now, relaxed enemies (unaware of a threat) will not spot the player so easily if they is are properly outfitted, careful, and skillful enough:


Outside of combat, other stalkers behave more realistically. Nearby gunfire will interrupt their anecdotes and vodka drinking, and they will quickly assume combat positions. Leaving items of value in a public chest is a risky action, and you are no longer the only one in the Zone who has an interest in stashes:


For those who don’t have a powerful rig, there are good news as well:

Campfires now properly work on all renders (previously, R1 users had been experiencing static, ever-burning campfires). The Burnt Fuzz anomaly and environmental glass now also work properly with R1 and do not appear in bizarre colors anymore. Grass during foggy weather cannot be seen through the mist over large distances.

Thank you for your time!

Looking for a volunteer to help with some 2D texturing/editing

Looking for a volunteer to help with some 2D texturing/editing

News 13 comments

We need volunteer to help with some 2D texturing for Road to the north development

S.T.A.L.K.E.R.: Echo of Misery [ Eng ] Released

S.T.A.L.K.E.R.: Echo of Misery [ Eng ] Released

News 25 comments

I was hesitating about translating Echo of Misery modpack because I thought that someone did the English translation for it but now I decided to go for...

Post-Release. Progress report

Post-Release. Progress report

News 13 comments

Quick summary of the history of Call of Misery, followed by the first English announcement of the "post-release" version, clarifying the current situation...

Call of Misery - Last Day

Call of Misery - Last Day

News 73 comments

Last Day is a large mod built on top of CoM, just as CoM is a large mod built on top of CoC. It includes a lot of new content, for more details please...

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CoM English Standalone (1.0d fix2)

CoM English Standalone (1.0d fix2)

Full Version 48 comments

A Standalone repack of CoM (1.0d fix2) with the English translation (1.0.14). This is a fully installed and updated copy of CoM. Unpack the file to any...

STCoM Weapon Pack

STCoM Weapon Pack

Weapons Model 96 comments

STCoM Weapon Pack for Call of Misery 1.0d.

STCoM Weapon Pack fix

STCoM Weapon Pack fix

Weapons Model 24 comments

A patch for STCoM Weapon Pack. (last update 4/7/2017)

STCoM WP English Translation v1.06

STCoM WP English Translation v1.06

Language Sounds

English translation for STCoM Weapon Pack.

CoM 1.0d fix 2

CoM 1.0d fix 2

Full Version 61 comments

Full release of CoM 1.0d fix 2. Install over Call of Chernobyl 1.4.16. More details:

CoM English Translation 1.0.14

CoM English Translation 1.0.14

Patch 3 comments

English translation for Call of Misery 1.0d fix 2 and later.

Comments  (0 - 10 of 722)
Sgtwok
Sgtwok

I want to install the Arsenal overhaul, extended outfit addon, and HD hands, what is the order?

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delroku
delroku

Kind of a stupid question, does this use misery as base? Or could this be made to work with "The Armed Zone"?
Or the other way around?
I'm basically just living to see the day I can play with both of those mods tbh.
Like, not even kidding.

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nimblestalker
nimblestalker

anyone knows how to make the nights darker?

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LazyAmerican
LazyAmerican

I just wanna know...when there are mods that can have dozens upon dozens of different items to facilitate the health of a stalker....why are there no mods to add in a magazine loading mechanic? As if it's more entertaining to take the right medicine versus topping off mags before going into the zone again *shrugs*

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Sgtwok
Sgtwok

Is there an addon to get a more detailed gas mask hud?

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Guest
Guest

Need of stalker cop, call of chernobyl installed ?

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Armcoon
Armcoon

No, this is standalone.

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Slutski
Slutski

It combines 2 best mods ever made: Call of Chernobyl and Misery. Sank more than 600 hours into this. Amazing.

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S.T.A.L.K.E.R.: Call of Pripyat
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Ai is dumb as a boot.

Sep 18 2018 by Detestt

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