The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

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Report RSS Anomaly 1.5: New devices for quests and general use (view original)
Anomaly 1.5: New devices for quests and general use
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Dalabak
Dalabak - - 196 comments

Exciting. What are the three geiger modes or is that just fluff text?

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Tronex Author
Tronex - - 894 comments

Mode 1 (Active): shows the rad value while the device is active in your hands
Mode 2 (Always): shows the rad value as long as the device is in your inventory
Mode 3 (Kyebind): shows the rad value upon pressing Geiger's keybind

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Dalabak
Dalabak - - 196 comments

Awesome!

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☣GenezisO☢
☣GenezisO☢ - - 2,268 comments

hmm, I thought you could add a mode in which player could see how much radiation we get per second in real time depending on where player stands not only to see how much radiation we already have

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slipkid69
slipkid69 - - 1,334 comments

They are awesome, great job.

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LegionUnknown27
LegionUnknown27 - - 1 comments

What is the purpose of Measurement Device? I test that thing at anomaly at critical condition but it didn't work or I did wrong?

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☣GenezisO☢
☣GenezisO☢ - - 2,268 comments

Also I think it would be good if we had at least 2 slots for special devices (detector,geiger,RF receiver) for example I could have detector in slot 1 and geiger in slot 2 and both would be binded to a separate keyboard shortcut

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