The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

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Is everything supposed to be that empty? (Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : S.T.A.L.K.E.R. Anomaly : Forum : Discussions : Is everything supposed to be that empty?) Locked
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Mar 5 2019 Anchor

Hey guys,

firstly, I really like this mod! Aesthetics, stability, mechanics etc. Very impressive job overall! What really puzzles me is the extreme emptiness of every part of the world I have explored so far. I have been to Cordon, Garbage, Warehouses and Swamp. I have started multiple runs in storymode as a loner with 0.75 population value for both mutants and stalkers and barely encountered any enemies. Only tiny packs of dogs, pigs or fleshs which I had a mission for in the first place and a few tiny groups of zombies. No cheeky breeki whatsoever. D: All of the bases/points of interest that were inherited by a certain faction in vanilla are now completely empty (except the car park in Cordon, still only 4 bandits and of course the rookie village). No military at the checkpoint or under the bridge either. Just 3 soldiers attacking the rookie village who were already dead when I got there.

I get that the vanilla stalkers, especially clear sky and cop were at times a little crowded but this feels just absolutely empty. Is there something wrong with my mod or is this supposed to be like that? I'm going to restart a new run with 1 population value but I can't imagine that it will change very much. Warfare doesn't seem to work with story mode so any suggestions for addon mods that work with the story mode to change this? I'd love to play this mod, it seems to be really polished.

Sorry if the thread got a little rambly. :)

Mar 5 2019 Anchor

There´s an addon [ Faster respawn ] to increase spawn frequency (reduction from around 24hr to 6hr /spawn) which is compatible with 1.5 beta (even tho the author hasn´t updated yet). With the pop factor of 1 you´ll have plenty of encounters...


Edited by: stunngun

Mar 6 2019 Anchor

Thanks for the suggestion man, highly appreciated! :)

Mar 6 2019 Anchor

You can also uncheck "offline combat simulation" in the main game options, that will stop everyone dying before you even get there.

Mar 6 2019 Anchor

Thanks for the tip Acemax! I will try a new run soon with population factors on 1 and offline combat unchecked. I don't really trust the Faster Respawn mod, since it seems to replace thousands of files that got updated anomaly patches that came out later than the addon.

Mar 7 2019 Anchor

I´m playing with it for some time now and haven´t run into any issues...
And not that i´m actually know what i´m talking about: But the modified files are smart_terrain files, which govern the spawnrate for each point of the map. There seems to be no central modifier (yet) for spawnrates.

Edited by: stunngun

Mar 8 2019 Anchor

I felt much the same but after several in-game days I've noticed the populations of Stalkers and mutants to be much denser. However, I still get missions to clear out areas only to find a single guy at the terrain. On the other hand it looks like the AI is sending hit squads after me. I had 2 groups of well equipped mercs attack me out of nowhere in the Red Forest. I was impressed with their tactics, an SVD dude tried to keep me suppressed as his buddies flanked me with automatics.

May 31 2019 Anchor

Every zone felt dead to me. No danger at all except for random anomalies which a veteran stalker like me can sniff out from a mile away. Ran with the rusty toz 34 for most the game and never even bought armor. Going to wait for 1.5 full release until I try again.

May 31 2019 Anchor

Going to wait for 1.5 full release until I try again.


Same for me. I played storyline a couple of hours with the 2.4 beta when it came out, until the point of "there is no graph" yadi yada ctd...
Concerning the anomalies, there is are mods that makes them more subbtle of invisible (Lost Alpha for example) it could be great to port that to Anomaly.

Jun 30 2019 Anchor

Moddb.com

hey guys i updatet it :D

Edited by: Zyankali95

Dec 2 2019 Anchor

Hey sorry for bumping so old post but is this still a thing? I was playing for hours and mostly found maybe 2 bandits or just couple mutants on my way... Ran through whole Cordon and to the Swamps and this other zone on the right side but nothing. Any help? I'm thinking about changing the Stalker and Mutant spawn coefficient in menu but does that even help? I'm not looking to have ton of friendly stalkers around but overall spawn rate improvement and more NPCs in areas overall. Thanks in advance!

Dec 2 2019 Anchor
fr35hm3a7 wrote:

Hey sorry for bumping so old post but is this still a thing? I was playing for hours and mostly found maybe 2 bandits or just couple mutants on my way... Ran through whole Cordon and to the Swamps and this other zone on the right side but nothing. Any help? I'm thinking about changing the Stalker and Mutant spawn coefficient in menu but does that even help? I'm not looking to have ton of friendly stalkers around but overall spawn rate improvement and more NPCs in areas overall. Thanks in advance!

I have both spawn coefficients at 1.0 and I think it's a pretty good balance of stalker/mutant population. If you want a serious boost to zone population you can try the LivingZone NON STOPE 24/7/365 addon. It's a bit much for me but you'll definitely see more stalkers :).

Dec 7 2019 Anchor

I have both spawn coefficients at 1.0 and I think it's a pretty good balance of stalker/mutant population. If you want a serious boost to zone population you can try the LivingZone NON STOPE 24/7/365 addon. It's a bit much for me but you'll definitely see more stalkers :).


Thanks for linking this mod. It makes the game a bit unstable, but lives up to it's name. Author said an update is in the pipeline. I have found it to be a little inconsistent. Some zones don't have that much action and/or too many friendly spawns, but others are brimming with hostiles.

I traversed into the garbage yesterday only to have a squad of 6 well-geared duty greet me at the spawn point. That was pretty rough, but the true struggle was getting to the Flea market. I fought roughly 30 duty before I got there. It was so tough I had to take refuge in the Flea market bunker to avoid getting flanked. It was an intense battle that's for sure.


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