The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Hello! I want to share with you my editing of the recent LivingZone mod! With this edit, the zone will live non-stop 24/7. NPCs will breed in every possible place every 20 minutes after death. Other NPCs or mutants will come to the place of the dead NPCs. The files affected were simulation.ltx, squad_descr.ltx and files responsible for the spawn time of the NPC. p.s. Sorry for my English. Download and read the description :) Before starting a new game, it is MANDATORY to reduce the NPC spawn coefficient, after loading a new game then wait 20 minutes of war + drawdown FPS, then restart the save game. We need to wait for everyone to kill each other. After that, area cleared, the load on the CPU will drop and the FPS will rise. In this version, I spawned more NPCs in different places. In my version, 100% occupancy of all locations and 24/7. Tested on Anomaly 1.5.0 [BETA3.0] Update 3. A day after the new game, the zone will be cleared, the effect will be normal and everything will be fine.

Preview
LivingZone NON STOPE 24/7/365
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reter
reter - - 615 comments

this is another very nice addon!! thank you! what value for the npc spawn? i need to change the mutants spawn too?

This is the readme traslated in english:

3. Good health to all! Surely you have already come across the fact that after mowing all the passive living creatures at locations, you were left alone for long hours of waiting, and after how God sends. According to anyone, they noticed that all locations are 70-80% inhabited by monsters only .. And now bingo! Especially for you, I diluted this boring atmosphere with the fact that by adding a script to the script, I added spawn points to the NPCs + crossed all this with an improved simulation from Skely! Now, after the new game, the following awaits you! At all locations, life boils boiling hot! Now, in the area of ​​any den, you will notice either a hunt for wild animals, or just a hot skirmish of two or more groups! The study of the zone by groups of stalkers did not go away, but it only improved! Now the resettlement has become thicker and more diverse, for example, passing by the location “Technological Cemetery” - you can notice not one battle from different groups, but several - moreover, the battles go parallel to each other (regarding relations) .. By the way, the Stalkers are at war with the bandits, while Duty cuts Freedom, and that keeps defense or vice versa + wild animals ooohh all interfere in it ..... In general, outside the main spawn on smarts, third-party spawns will also pass - in a different region from them! Also, at each location there will be crooks from other locations, moreover from distant and not from neighboring ones as it was before. By default, for the NPC spawn, the main stalker bases + a couple of points for each group were allocated, or some only have a base at all. I used the smart of the den for an additional sortie of stalkers i.e. there can be three outcomes on these smarts: 1) animals will appear there, 2) stalkers will appear there, 3) extraneous forces will overcome this point!
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4. The installation procedure should be as follows:
Installation:
1. Extract the contents of the archive into the game folder.
2. To play. ATTENTION!! First, in the options you need to reduce the spawn coefficients. Further, at the start of a new game, a regular spawn of everything that may be will happen and your hardware will not be absolutely thrilled about it! Further, the NPCs will begin to fire on their enemies to defeat, and natural selection will take place in the same way. After that, the spawn will begin to pass from scratch and the load on the iron should be standard because the number of spawning units remains the same but with a random outcome of everything. This is my Alpha version of the edit, with the exception of the improved simulation from Skely (I just crossed it for a bunch as a complement to the edit itself). In the future, I will most likely populate the Northern locations and make a full-fledged version of this edit.
P.S. That in the future the computer does not smoke, from overloading the NPCs, I advise you to do the following:
1. The recommended coefficient of spawn is 0.5 or less, this applies to spawn npc from standard smarts and bases (the main active life will be due to additional editing from Skely, and not from standard npc).
2. The radius of visibility of the NPC is desirable no more than 250m (more will already drip onto the processor resource). By default it costs 2000m but it can be fixed in the alife.ltx file - switch_distance = 2000; meters.
=====================
If this edit was useful to you, you can thank
me financially WebMoney wallet number R459583019969 :)

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mrmaks10 Author
mrmaks10 - - 30 comments

Northern locations are ready here, I forgot to edit the description!)) This was all done for Stason174, but later I moved all to Anomaly_)) I’ll flood the same addon on Dead Air.

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Rogue_4TW
Rogue_4TW - - 172 comments

Someone play the addon then give feedback to me plz. Would do it myself but i need to reinstall the game first.

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Guest
Guest - - 689,245 comments

В зоне идет настоящая война! Автору огромный респект,вот только надо убавить наполовину спавн диких животных ,а то как в зоопарке .

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mrmaks10 Author
mrmaks10 - - 30 comments

Это настоящая зона, мужик :) This is real Zone, man :)

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reter
reter - - 615 comments

I waited 30 minutes or so in the Cordon and now i am at the Garbage but seems that there are still a lot of npc/mutant and i can hear the conflict all around me, is that normal? i thought after the first spawn there will be the same number of npcs as in the Anomaly Vanilla...is that right?

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mrmaks10 Author
mrmaks10 - - 30 comments

Yes, this is the norm, because 100% of what is written in the config will be spawned. After one day, the zone will be cleared and the effect will be better than vanilla 100%.

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dave_5430
dave_5430 - - 2,114 comments

I really want to try this mod out because the northern areas (CoP areas) are dead as ****, but, I'm on my 10th day of my ironman run and I really don't want to start over again.

Can someone pitch in if this is worth it?

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accolyte1022
accolyte1022 - - 600 comments

Started a game as a Merc. Spawned a pda 3.1. Absolute chaos. The PDA map looks like a bag of skittles was spilled in Dead City.

I can't fast travel to Zaton ATM, I assume the whole zone is affected by this mod.


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mrmaks10 Author
mrmaks10 - - 30 comments

After one day, the zone will be cleared of over100500 death NPC, the effect will normal and will be all good :)

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Ombree
Ombree - - 8 comments

Whats the total number of npcs?

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mrmaks10 Author
mrmaks10 - - 30 comments

For a complete immersion in the zone, I recommend installing the super JSRS Overhaul sound mod :)

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reter
reter - - 615 comments

I have the Soundscape Overhaul, it's awesome

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mrmaks10 Author
mrmaks10 - - 30 comments

This is number one in the mod world.

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kazeniruchi
kazeniruchi - - 190 comments

This can't be good on save games, on the long terms... are you sure this will work fine?

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mrmaks10 Author
mrmaks10 - - 30 comments

I have been playing with this for a long time and I have no problems whatsoever. Everything here is made from the original files, so there should be no problems. If you are worried about your save, then do not put this mod.

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reter
reter - - 615 comments

is there a way to reduce the number of npcs or maybe the spawn rate/time? The mod is great but i feel the zone too much war-ish now

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mrmaks10 Author
mrmaks10 - - 30 comments

The mod for changing the spawn time has already been laid out earlier.You can reduce the number of NPCs by changing the coefficient in game opcion.

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sgtmsaunders
sgtmsaunders - - 40 comments

I installed your mod and continued playing the game I was already in, no new game. The mod is working ok. The Zone is full of people and monsters. I haven't change the spawn rates either, default settings.
Maybe I will change them if the spawns keep coming in big numbers.

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mrmaks10 Author
mrmaks10 - - 30 comments

This is an illusion, changes take effect after a new game. Check before and after an new game :)

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sgtmsaunders
sgtmsaunders - - 40 comments

I will check it and let you know. The thing is that after I installed the mod I went from Rostok to Garbage and the whole map was full of people and beasts.

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mrmaks10 Author
mrmaks10 - - 30 comments

Read the description and comments.

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mopar69
mopar69 - - 18 comments

I am playing with saved games as well and it's defiantly working. Dark Valley is full of bandits they are attacking in the garbage along with more mutants.
This mod really makes Anomaly spectacular. Best addon I've tried so far. Playing with spawn coefficient of 1. might lower later but I like the population for now. Thanks for the work, cheers!

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accolyte1022
accolyte1022 - - 600 comments

Start a new game in the Cordon, a mini war breaks out within a few seconds. I didn't notice any changes with a saved game that was very "young", also in the Cordon.

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Maarshion
Maarshion - - 2 comments

Is there a toned down version of this that's mainly just for mutants? Felt like the zone lacks in mutant spawns would like there to be 2 to 3 times the mutants.

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dave_5430
dave_5430 - - 2,114 comments

Supposedly you can change the coefficient of human stalkers down and turn the mutants up.

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Rundas95
Rundas95 - - 21 comments

I Like The Idea of the mod,
But there is no way to avoid the Chaos at each new Game ?

Lot of Crash since I installed this Mod,
I also use lot of other mods
But Problems appears after installing this one.

# SAVING: Strapped weapons | number of strapped_weapons: 0
# SAVING: Sleep deprivation | last_sleep: 0
# SAVING: level_weather | cycle: storm - preset: w_cloudy1 - is_underground: false - weather_storage size: 3
# SAVING: NPC items | number of saved npcs: 0
* Saving spawns...
* Saving objects...
* 34118 objects are successfully saved
* Game Megaport - autosave.scop is successfully saved to file 'c:/s.t.a.l.k.e.r anomaly\appdata\savedgames\megaport - autosave.scop'
- Disconnect
stack trace:

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mrmaks10 Author
mrmaks10 - - 30 comments

I don’t know how to fix your situation.. Nobody had that. Do lower game settings.

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xchrisx88
xchrisx88 - - 149 comments

is new game required or recommended?

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mrmaks10 Author
mrmaks10 - - 30 comments

required

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haasflaas
haasflaas - - 20 comments

The most Chad mod title I've ever seen

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bacone
bacone - - 53 comments

For anyone who is curious about what the mod offers:
High tense and constant action, in Vanilla Anomaly you would find maybe a couple enemies and mutants strewn about empty maps and long intermissions when running between point A to point B

Game feels much more alive like Clear Sky, every part of the zone can and will be occupied with stalkers, or mutants, places feel much more lively
Dynamic Faction Relations is used to its full potential with this mod included, now the relations don't wait for you to change them, stalkers themselves are getting into brutal conflicts with each other, and you will see the power struggle between certain factions.

All in all the best mod and I would go as far as to say Anomaly NEEDS this mod
Game feels less of a boring playground and feels like the zone makes its own decisions with out you, you now feel more like a stalker in the wild west that is the zone. yes its true it could happen in Anomaly but stalkers would rarely ever interact with the world around them, never taking territory or defending it. Now they do, so you will see alife at its fullest. A mod you will need to staple to your collection. Props to the mod dev
As for problems starting a new game, wait a bit depending on your specs (about 5-10 minutes for me, could be longer or shorter) for the new zoners to settle in. Have fun

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mrmaks10 Author
mrmaks10 - - 30 comments

Thanks for good translation :)

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bacone
bacone - - 53 comments

also mod likes to crash whenever i try to start in great swamps, or zaton.

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mrmaks10 Author
mrmaks10 - - 30 comments

Special for you recomended coefficent NPC 0.5. This is all because there is a big load on the CPU.

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bacone
bacone - - 53 comments

Ty!

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Guest
Guest - - 689,245 comments

Does it work with the Warfare option enabled in the startout?
Whenever I start with Warfare enabled, it doesnt seem to work properly. (-> all factions are enemies to each other, npcs dont spawn in)

Maybe its meant to be like this i dont know, never found anyone with the same issue

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mrmaks10 Author
mrmaks10 - - 30 comments

This is not for WarFare..

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jeremy798814
jeremy798814 - - 14 comments

The addon is meant for story mode only. I think the only thing this addon will do is effect the mutant spawn rate but Stalkers are controlled by "AI Commander" budgets.

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Guest
Guest - - 689,245 comments

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Wuach
Wuach - - 115 comments

Is this work with newest update ?

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mrmaks10 Author
mrmaks10 - - 30 comments

Tested on Anomaly 1.5.0 [BETA3.0] Update 3

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pirat2k
pirat2k - - 1 comments

Reduce the spawn mutants by half! And make the NPC and mutants spawn at least once an hour!

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Guest
Guest - - 689,245 comments

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mrmaks10 Author
mrmaks10 - - 30 comments

The mod for changing the spawn time (3/6/9/12h) has already been laid out earlier.

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Daniel_stark
Daniel_stark - - 111 comments

I'm running a fresh install with no other modifications. Having intermittent crashing, plus other issues.

Mutant spawn = 0.25
Stalkers = 0.5
Exclusion radius = 50

Just now I was unable to save the game. Saving at bonfire did nothing. Tried to save using F5 instead and it crashed. Prior to this happening mutant harvesting and eating/drinking animation stopped working properly.

I'm running the latest Anomaly patch hotfix 8. No crashing or issues before installing this mod. Not sure what to do.

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mrmaks10 Author
mrmaks10 - - 30 comments

Tested on Anomaly 1.5.0 [BETA3.0] Update 3. For Update 8 will be a little later.

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Daniel_stark
Daniel_stark - - 111 comments

Thanks for the reply man. Strangely the above issue only happened once. I played for another 5 hours and only got 2 crashes.

I have noticed that spawning is a bit inconsistent. In dark Valley there isn't much action, but if I go to Garbage I have to fight through 20 duty to reach the flea market, which I am really enjoying.

Thank you for making this mod. It has made Anomaly much more fun. :D

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Daniel_stark
Daniel_stark - - 111 comments

Not sure if this is useful feedback or not, but it seems like certain areas won't load because of the strain on the engine.

For instance I cannot use the level change point in Dead city to Army warehouses, it always crashes. I was however able to get there using the one in Red forest.

Similarly, I cannot even get the game to load at all with settings over 0.5 or with full offline combat.

I would like to increase stalker density beyond 0.5, but either the engine or the current iteration of the mod can't handle it. I wonder if it's possible to have a script to temporarily disable offline combat when a level is loaded for the first time. Or perhaps find a method to reduce the initial strain when you first load an area.

Hope this is useful in some way.

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accolyte1022
accolyte1022 - - 600 comments

Yeah, I can't go to Army Warehouses from Rostok. Not sure what to do at this point. When it's working it's awesome.

EDIT: Changed switch distance from 2000m to 1000m in alife.ltx

Changed mutant pop. from .50 to .25 ingame, it seems to be better.

Occasionally crashes on travelling but the game makes an autosave that usually works once you fire the game back up.

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Daniel_stark
Daniel_stark - - 111 comments

I had thought about reducing switch, but that would just make the game way too easy. Not a sacrifice I was prepared to make.

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