The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

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Crash when fast travelling to Jupiter (Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : S.T.A.L.K.E.R. Anomaly : Forum : Support : Crash when fast travelling to Jupiter) Locked
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May 25 2018 Anchor

Often, when I fast travel to Jupiter, I crash and get this log:

FATAL ERROR

[error]Expression : D3DX10CreateTextureFromMemory ( HW.pDevice,S->pointer(),S->length(), &LoadInfo, 0, &pTexture2D, 0 )
[error]Function : CRender::texture_load
[error]File : ..\xrRenderDX10\dx10Texture.cpp
[error]Line : 534
[error]Description : Not enough storage is available to complete this operation.

[error]Arguments : e:\gems\stalker - anomaly\gamedata\textures\wall\wall_ceiling_01_bump.dds

stack trace:


My card is R9 290 and I guess it crashes because there's not enough VRAM available? I'll try to monitor my loads and post my findings.

May 25 2018 Anchor

You could try to change "texture_lod 0" to "texture_lod 1" in "appdata/user.ltx" to reduce the texture quality a bit, it also reduces the vram requirements a lot. If it still happens, also try "texture_lod 2". It will not look as nice anymore, but might fix the issue. The "texture_lod" setting is has the largest effect on vram and ram requirements.

May 25 2018 Anchor

Yes, I was just able to recreate it. It took me 5 different map transitions to overload my VRAM (Red Forest -> Yanov -> Rostok -> Military Warehouse -> Agroprom [crash]).

Imo, that's an issue with renderer not flushing the vram when switching levels, though maybe it was done to shorten the loading times by reusing data in memory, who knows.

May 25 2018 Anchor

Yes, the way the engine works, it keeps a lot of data in memory when you switch levels. I'm not sure if there is an option to disable that behavior, but with the configuration change I suggested in my previous change, there's less data to deal with and it might work better (at least for more level changes).

If I find the time, I'll look into the engine code to see if there's an easy way to fix the issue for less powerful machines, but right now I'm still in the middle of the next update and I want to finish all tasks on my to-do list first before looking into other things.

May 25 2018 Anchor

Sure dude. It's all just a heads up for other players to look out for and know that it's a thing.

With increased texture lod, I was BARELY able to crash the game and it took me more than 15 level changes and by the end I was pushing out 50 more mb's to load really hard. So this setting is the sweet spot for those with 4gb ram.

Though I wonder how it would behave on Nvidia Maxwell cards with their 3.5+0.5gb and 1060 3gb...

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