Simply extends the possible values for various sliders in the settings menu in the game.
This was made to give the player more options on their settings. Want crazy rewards? Go for it. Want traders to give you next to nothing when you sell to them? Easy done,
I made this because i wanted a harder game, so i wanted to make use of the 'lower' values, like setting less money loot and item loot, etc. But i think people might also opt for higher values. Now you can!
It just opens up a lot of balance and customization choice.
"What are the changes?"
Economy:
Goodwill rewards
Money rewards from missions
Repair, Upgrade, Buy, Sell costs/prices
Loot chance and Money loot amount
Stash corpse chance
Weapon degradation is unchanged
Battery consumption rate
Restock times
Artefact spawn chance
Difficulty/Gameplay:
Stamina drain
Carry weight
I have tested all of the values i've changed to confirm they work.
This gives more dramatic effect on either end, depending on how low/high of the values you choose in settings.
A maximum of 8 was selected for most values as going into 9 you get some weird decimal values.
Some notes:
Setting Trade buy and sell to 0 means you cannot buy or sell anything. So the lowest is really 0.01
Money loot at 0 still gives you a tiny amount of money, between 3 and 10 or around there.
Setting goodwill to 0 obviously gives you no goodwill, but it says you failed the mission.
Carry weight is maxed to 500 but seems to not go all the way to 500 in my game on my character.
Let me know of any other things you find and i can add them here.
Compatible with just about everything, unless it edits specifically ui_options.script
Note: Click on the 'Preview' image to make the image bigger if you want to see the values and things changed.
Thank you for the mod! Battery consumption/weapon degradation values are hardcoded and cannot be changed, right?
Welcome! And Weapon Degradation i believe can go up to.. 2 or 3, but Battery consumption can be anything it seems. Setting to max i put at (8) you can notice the drain rapidly deplete devices so it seems to work. It could probably go higher than 8, but to avoid weird decimal values i just set 8, and 8 seems to be the good sweet-spot for being 'Very high' but going beyond this is crazy-excessive, even some values being above 4 or 5 is overkill, but hey if people want to change them, be my guest! :P
Very useful addon , thanks !
Thank you this is a very useful addon!
What UI are you using?
Uhh, Not sure! It's from the GAMMA Modpack, so what ever mod/addon does that. I think it might be a custom one in that modpack.
Sadly this mod does not work with this mod.
Moddb.com
I wanna use both. But using your mod just overwrites this mod^^^
It does not do anything bad its just you can't use both of them unless you know a way.
:) Just letting you know.
I wanna use this mod :(
Somehow this mod makes my game lag idk why maybe "Artefact Respawn." Or "Chance of Discovering Stashes."?
So am not sure why, but am using the gamma modpack as well.
BUT if i use the three dynamic Mutants Mods, the game crashes, with wider sliders installed.
Can you make there something to fix it? Cause i would love to use this mod as well.
Also i noticed that if you use as well "SKILLS EXPANSION" the carry weight will not be at 500 if you set it so. Which means the skill mod does reduce it.
Hey a qucik question, is there a reason why hit_power is limited to 0.5? Is it the same engine limitation as 3.0 or do i have to mess with some kind of formula?