The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Giving you opportunity to increase the stalkers and mutants population up to 10.0 in your options

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Extra-Alife
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morgannoor1991
morgannoor1991 - - 473 comments

need new Game?

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oyissan Author
oyissan - - 158 comments

nop

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Rikdenori
Rikdenori - - 3 comments

Woooo, yeah! Loven' it and can't get enough.

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Blyattyfull
Blyattyfull - - 28 comments

I has been Fu***d from 6 Pseudo-dogs in Cordon... HELL YEAHHHH!!!!!

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Guest
Guest - - 689,900 comments

i'll finally have my epic battle against the monolith, for this i thank you

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lion.2021
lion.2021 - - 5 comments

ну норм хотя это и самому можно настроить.

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serega656
serega656 - - 29 comments

Не подскажите - как самому настроить ?

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twinstar360
twinstar360 - - 215 comments

I just saw 10 bloodsucker raid a Freedom base

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RPLPhil
RPLPhil - - 11 comments

I want to set the mutant at 10, but I'm concerned that this will cause them to overrun each faction's base. What would be the proper balance with mutant-stalker balance? I basically want a well-populated zone, but there should be more mutants than humans.

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oyissan Author
oyissan - - 158 comments

try with that
mutant =8
stalker =5

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sergo0103
sergo0103 - - 3 comments

! [SCRIPT ERROR]: ...1.5.1.2\gamedata\scripts\___spawn_dynamic_mutants.script:1416: attempt to compare number with string

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...1.5.1.2\gamedata\scripts\___spawn_dynamic_mutants.script:1416: attempt to compare number with string

stack trace:
наверно нужно патч совместимости?

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oyissan Author
oyissan - - 158 comments

This error is not from this addon.

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Oni_Barix
Oni_Barix - - 97 comments

I had the same issue when I used it. The mod is incompatible with dynamic mutants since they change the same file. I am not sure how you would make a comparability patch for this or I would be glad to help.

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oyissan Author
oyissan - - 158 comments

Dynamic mutant is it an addon ? if yes, ill going to make another version of extra-alife, you just need to send me the link of this addons

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Oni_Barix
Oni_Barix - - 97 comments

Yes dynamic mutants is an addon, but it is no longer available on the moddb. I will direct message you a Google drive link to the mod so you can get it and make a patch.

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oyissan Author
oyissan - - 158 comments

New update avaible, you can now find alternative gamedate folder to be compatible with "dynamic mutants 1.42" and "dynamic noctural mutants 1.5"

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Redroycemac
Redroycemac - - 87 comments

great job, is just what my game was missing, but I have a question the Dynamic mutans options disappear, still work with this addon?. I installed the patches and everything ...i use mo2

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oyissan Author
oyissan - - 158 comments

i'm not the author of "dynamic_mutants addons" So i'm not sure then i can help you...
if you send me a googledrive link with all ur used addons it will help me to find a way to fix that weird bug

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Guest
Guest - - 689,900 comments

This also works in story mode right?

So after installing gamedata folder I just add the extra folders for DynMutants right?

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oyissan Author
oyissan - - 158 comments

if you are using the DynMutants addons, yes

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Guest
Guest - - 689,900 comments

Hi, Is the addon require DynMutants and Dyn NocMutants install with it.

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oyissan Author
oyissan - - 158 comments

you don't need dynmutants / dyn nocmutants, but if you have it, compatible files are included

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HaweiLu121397
HaweiLu121397 - - 24 comments

How much will this affect performance? thanks

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Guest
Guest - - 689,900 comments

If you dont have a good CPU it will definetely stutter , and in big maps with lots of factions like Jupiter or Zaton you might get stutters for a bit until the game loads all the A-Life

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HaweiLu121397
HaweiLu121397 - - 24 comments

will this be compatible with huge mutants pack? hehe

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Guest
Guest - - 689,900 comments

work this with a zone-respawn mod? like SUPER FAST SPAWNTIMES 2 IN-GAME HOURS / 12 REAL LIFE MINUTES ... i have it testing, but its a littlebit quiete. when yes, what loadorder?

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Guest
Guest - - 689,900 comments

it would be perfect if you could determine the population per sector, different per sector. without having to manually set it back and forth all the time.

as info, duty gets stuck at 7, but also at 5 in the building, in rostok. a huge crowd in one pile. it would be kind of helpful if you could maybe edit the setting that determines where units position themselves, as well as how many units maximum are in the location stay. while rostok is overflowing, or even the flea market is overflowing, there are 5 units next door in the hanger when it gets high.

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Repka
Repka - - 8 comments

Winter is coming soon in Russia, and it will look very atmospheric both in the game and in Real life. Thanks for the great mod!

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RPLPhil
RPLPhil - - 11 comments

Use this mod with the "[1.5.1] SMART TERRAIN SPAWNS BUGFIX." A lot of the problems with the low zone population are because some terrains don't spawn when they are supposed to. The latter mod fixes that, but if you think its not enough this mod complements it.

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Guest
Guest - - 689,900 comments

The mod does not seem to work for warfare.

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oyissan Author
oyissan - - 158 comments

it's working yes.

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Theisgood
Theisgood - - 564 comments

sadly your mod does not work with this mod I wanna use both mods but they just overwrite each other :(

Moddb.com

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Theisgood
Theisgood - - 564 comments

Can you make this compatible with this mod? If thats okay.

I sadly can't use this mod with this mod.

Moddb.com

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oyissan Author
oyissan - - 158 comments

Alright ill do it

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oyissan Author
oyissan - - 158 comments

The addon "zone customization project" don't have a conflict with Extra-ALife, so i added a folder inside the 7zip archive for "wider sliders".

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Guest
Guest - - 689,900 comments

Hello, is the folder for "Wider Sliders" a patch for Wider Sliders or is it a standalone and I do not have to install Wider Sliders?

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oyissan Author
oyissan - - 158 comments

The folder Wider Sliders include all of Wider Sliders addon + Extra-ALife :)

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Guest
Guest - - 689,900 comments

Will Extra-ALife override ZCP population settings? ZCP's population sliders for mutants and stalkers only go up to 3 IIRC.

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oyissan Author
oyissan - - 158 comments

It should not, ZCP not using the same files

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StalkerAnomalyPlayer
StalkerAnomalyPlayer - - 447 comments

Jesus. In vanilla anomaly 1 setting is highest and generates a semi-decent population. With EFP/GAMMA you can crank it up to 4. At 4 I can barely get 15-20 FPS in major regions. I cannot imagine having it up to 10 or anywhere near it!. I play with both mutant and stalker populations at 2 and if I try 3 or 4 my FPS dips below below even 30 in populated areas. I'd be willing to bet even with a 30 series GPU and a top of the line 12th gen chip you would still barely get playable FPS in Rostok or Dead City with population so high!. Regardless this is cool, and as someone else mentioned there is some issues with new game starting spawns and them clustering up. For example with it set at 5 in Rostok when you spawn there is so many stalkers they cannot exit and funnel out of the bunker.

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oyissan Author
oyissan - - 158 comments

You'r performances issues is probably from a textures and shaders overhaul, with a simply i5 2320 and a 1050ti, I can up the population to 10 without so much FPS issues

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StalkerAnomalyPlayer
StalkerAnomalyPlayer - - 447 comments

Yeah for sure, if I dropped some shader stuff and other visual mods that are taxing I could crank the population up a bit I bet.

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Guest
Guest - - 689,900 comments

Hey bro, do i need to have to turn on all 3 in mod manager if im using dynamic mutants? cus i dont see the numbers upto 10 anymore after installing dynamic mutants

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oyissan Author
oyissan - - 158 comments

You need to install first dynamic mutant, then adding the gamedata folder for dynamic mutant.

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Gamlet4444
Gamlet4444 - - 3 comments

I just want Stalkers 1.25 and mutants 1.25 how i get it?

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oyissan Author
oyissan - - 158 comments

Inside the options.

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SchizophrenicIzaaz
SchizophrenicIzaaz - - 21 comments

sadly the mod doesn't work with the 500 weight slider I want to kill more stalkers while carrying lot of **** like a truck

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oyissan Author
oyissan - - 158 comments

Send me a link to this addons, and ill create compatible patch

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Thelazarus
Thelazarus - - 137 comments

Does this mod modify poles?

! Cannot build GAME path! (object sim_default_stalker_144904)
! CURRENT LEVEL : y04_pole
! CURRENT game point position : [-116.305794][-0.076466][162.132050]
! TARGET LEVEL : l01_escape
! TARGET game point position : [-194.260254][-20.041420][-147.843613]
! Target point mask [0][0][0][29]
! Object masks (1) :
! [255][0][255][255]
stack trace:

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