New animations for the UMPs and changes to the sk1 variant and normal variant.
NEW ANIMATIONS FOR UMPs!!
UMP = no Foregrip/Tritium Sight
UMP sk1 = Foregrip + Tritium Sight (Thanks to Strogglet15 for helping me out on figuring it out)
The Base gamedata folder contains the LTX with eft repose (0.6 HUD FOV) by default which will look very weird on lower FOVs like the one on vanilla. repose was done by sneakydud, if you want to get the 0.4 hud fov version, just check it on the fomod while installing it.
The Vanilla 0.4 Repose is included just in case.
CHANGELOG:
Applied new third person positions to the guns thanks to NDTwoFives
v2.0:
- Entirely different reload and empty reload Anims for ump without foregrip.
- the regular variant (without foregrip) has a slightly slower reload (about 7 or 10 frames longer)
- Tweaked all the animations and hand poses.
- Added BAS scopes patch if you want to use it.
- Added FOMOD.
- Made 0.6 HUD FOV as default.
- added variants to shoot and switch mode animations although they will be playing at random or is unnoticeable.
v2.1:
- Fixed BAS Patch HUD section on foregrip variant having incorrect referrence. thank you! SniperHellscream
do lemme know if you encounter any error guys, it would help me out a lot ^^
v2.15:
- Edited anim names in omf and camera anims on regular ump so it wont conflict with any addons and updated all the ltx's with it. thank you tint08771
- Applied the third person positions NDTwoFives provided for the guns. Thank you Soda_Panic
- remove git stuff whoops. Thank you for pointing it out shatterAx.
CREDITS:
I used JSRS for the weapon shoot sounds in the showcase video, along with a whole bunch of other addons, so your experience might not probably be the same as mine.
Sounds were grabbed from Insurgency Sandstorm, but they are pretty bare-bones just so as to have them be in sync with the animations. I assigned the new sounds within the weapon's own LTX instead so that other mods that write on weapon_sounds.ltx don't get conflicts.
Big thanks to Asnen_AWT on helping me with the idle hand pose and the walk cycle and to Souvlakii for patiently giving me feedback and tips, when I didn't even know what a graph editor was.
A lot of people helped me out on creating the addon. Cr3pis for helping me on how icons are done, Qatapro for showing me the basics of the SDK, nignog on figuring out sounds and the list goes on, If I did forget anyone do let me know ^^
Reliving the old MW2 days eh? All ghillied up and rocking a UMP like the good old days.
Jokes aside, great work on this. Anomaly is in desperate need for some proper animations. At this point im going to have to learn how to do it myself just so I can fix the G3, or god forbid somehow bastardize it into a passable HK21E and start living my best life.
Anywho, keep up the great work dude. If you enjoy doing it, lord knows plenty of guns could use the love, or if your especially ambitious, there's always new stuff to add in. Im sure someones hankering for a Sten gun or something eh?
Haha yup, All Ghillied Up is a classic!
I would love to animate as much guns as i can ^^
Power to you dude, lord knows the community appreciates that sort of thing. If nothing else, im certainly grateful! Keep up the great work.
Man I´m begging you, if you ever want to retouch a NATO gun take a look at the HK416, we need your talent
Could someone not just port over some other AR's animations? I mean the difference between the average AR and the '417 is purely internal...
Epic addon, chad modder 10\10
I can't thank you enough man, I would have been completely lost when using the sdk otherwise
This is some triple A quality, man ! Perfect ... also now I will want more :D
Thanks dude!! I'll try to churn out as many as i can
This made my pp hard!
Awesome!
Nice animations! I'll always like this kind of contributions for Anomaly :-)
Much appreciated :D
What an epic weapon! You did a very good job with the 10/10 UMP.
By the way, how do you see the state of the weapon?
Are they other addons?
I used arti's Weapon Parts Overhaul, it has epic features like weapon overheating and stuff Moddb.com
This complement with the UMP was great. Thanks!
Works well, good job
Very smooth animations! Well done
I am once again asking you to please do the MP5
He already did that and many other guns that will be in CWWP
Youtube.com
yup, with CW weapon Pack, we will have better textures, models, and a lot more it will be really cool!
This is sick. Keep up the good work
I actually want this a few days ago. Thanks for this, stalker.
the older sister has been reanimated
now we just have to wait for the younger sister to show up and got reanimated too
OwO what'ws twhiws wnew mwoddew iws mwakiwng mwe aww act up
what?
its an inside joke ;)
'-' OWWWAAAAA Epicew modew is hewe on UMP poki poki
Me like!
owo fwiredwad you bwurnwing me fwom thwe inswide uwu
ha appwy wateww maideww'-'
10/10
absolutely delicious
wt a good animation addon.
how did u activate this motion in ur video? 0:39
Hey thanks dude! That mod is the Weapon Parts Overhaul mod, it fleshes out the weapon jamming and stuff. if the weapon is not jammed and you try to unjam it, it will play that motion(inspect/bored anim state)
heres the mod: Moddb.com
Much more details in the reload, the little addition makes a huge change. Bravo ~~
Glad you like em m8! I'll churn out more anims
Красавчик, годные анимы!!+++
Thanks man! Much appreciated! ^^
Yaay fellow malayali modder
machaneee :D
Will this fix the problem I've been having with the UMP and all it's variants? When I go to aim with a sight or scope attached it doesn't even come close to lining up, the view is way off to the side
It should since it has new hud positions
That's great news, was sick of using the mp5 that takes .45 ammo it was kinda immersion breaking. Thanks man
I just tried it out and it works flawlessly and my problem is solved, is there a way to change back to vanilla inventory icons though? It looks wrong to me in a similar way to HD Outfit icons it sort of goes against the theme of all the other artwork for inventory icons
ey man im the same dude having the issue with the L96, is there a way to make the ump use the 3d acog? or add the 2d shader mod to it?
you can use it but it'll have weird hud positions though since its not adjusted for 3d scopes :( i did it because 3d scopes have a weird way of amplifying recoil because the field of vision is lower
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I hope MP5 can also have such smooth animation
"We've got one good UMP, they've got a thousand"
"Soap" McTavish
Maaaaan! Please don't quit making these snappy, awesome feeling animations for guns! Imo you are the best animator ngl, it feels so satisfying to shoot, those animations are gorgeous!!
Can't wait to see how MP5 will look. Ofc if u are going to do it so... )))