The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Transition between locations without confirmation aka Seamless Map Loading Transitions

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Transition between locations without confirmation
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Mucus!
Mucus! - - 57 comments

Sweet!

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King_Rediusz
King_Rediusz - - 161 comments

Good addon, but you have to understand that the confirmation menu can save you from wasting time transitioning to another level.

By no means is this a bad addon. I just felt that it to be necessary to state that. Even though I probably won't be using this addon, it's good to know it exists incase I change my mind later on.

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Tom_Sharikov Author
Tom_Sharikov - - 44 comments

In fact, I myself have thought about cases where a player can accidentally (maneuver during a fight, for example) make a transition. In such cases, confirmation is definitely needed.
On the other hand, in most cases, the visual transition points are quite predictable - these are doors, gates, holes in the barbed wire. And it's pretty hard to hit them by accident. Perhaps the most unpredictable transition points in my opinion are the manholes leading to the underground part of Agroprom, so I will definitely add them to the list of exceptions (or die trying).
Thank you.

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Dalabak
Dalabak - - 196 comments

Unfortunately, I definitely did have some (rare) cases where it was hard to tell where the transition stated and I accidentally ended up triggering the area leave during a flanking maneuver.

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Tom_Sharikov Author
Tom_Sharikov - - 44 comments

If you can clarify in what places this happened, then I will try to figure out how to avoid it.

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Saurus77
Saurus77 - - 48 comments

Could you possibly make a conditioned confirmation popup based on player combat state? Agony mode saves already uses similar thing, so whenever you are in combat you can't save.
In your case you could make a condition so that whenever PC is in combat, transitions require confirmation, otherwise there is no popup.

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Tom_Sharikov Author
Tom_Sharikov - - 44 comments

Yes, I also thought about it. And... Done! Thank you.

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Saurus77
Saurus77 - - 48 comments

Btw. good thinking with possibly fatal transitions!

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King_Rediusz
King_Rediusz - - 161 comments

Thanks for the update, however I'll wait for update 3.

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Guest
Guest - - 693,561 comments

Bug - the game crashes if you try to change area if you haven't purchased the route from a vendor if playing with "accessable zone" unchecked. Can you fix? Otherwise great mod.

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Tom_Sharikov Author
Tom_Sharikov - - 44 comments

Wow, thanks for this information. Please clarify: does this happen when you move from a certain location or every time you try to move? And if you attach a log with an error, it will be great.

Now I checked in both directions some transitions unknown to me - it works.

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Guest
Guest - - 693,561 comments

I tried to travel from Rostok to the Truck cemetary without having purchased a route, and I crashed each time I tried. I tried about 3 times?

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Tom_Sharikov Author
Tom_Sharikov - - 44 comments

Hmm, unfortunately I was unable to reproduce your problem with this same transition.
Do you have a lot of addons installed? Perhaps my addon is conflicting with one of them (although this is unlikely, I only made changes to one file and I only know of one addon that affects the same file).
Which version of Anomaly are you playing?
If you are using (or not using) the Level Transition Travel Simulator - please make sure you are using the correct version of my addon.
Also, as I said, it would be interesting to take a look at the error log.

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Guest
Guest - - 693,561 comments

Where is the error log and I will gladly share it with you.

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Tom_Sharikov Author
Tom_Sharikov - - 44 comments

Immediately after the game crashes, the error text is automatically copied to the clipboard. So after that, just paste this text here as a comment.

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Guest
Guest - - 693,561 comments

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...desktop/x anomaly\gamedata\scripts\ui_sr_teleport.script:27: attempt to call field 'set_msg' (a nil value)

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Tom_Sharikov Author
Tom_Sharikov - - 44 comments

Very interesting.
The last question: what version of the game do you have - RC or Update 4 Hotfix 8? I will assume that the second option, because the game cannot execute the "set_msg" function, which is present in the RC, but absent in U4H8.
Just in case, in a few minutes I will additionally post the addon version for U4H8, try installing it.
Done!
Please let me know if you have any further problems.

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Guest
Guest - - 693,561 comments

Thanks brother, I will test ASAP and get back to you. I'm glad we got to the bottom of this.

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Guest
Guest - - 693,561 comments

Yes it works fine (U4H8 version). Question - what line of code would I need to remove in the U4H8 version to remove pop-up prompt when changing areas if in combat? I basically want to be able to change areas whilst in combat, and not get the pop up message as per the original release. What line of code would I need to remove to help me do this? Help me one last time brother because this is simply an essential quality of life mod for me now and I cant play without it.

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Tom_Sharikov Author
Tom_Sharikov - - 44 comments

Glad to hear (read) it works.
Added a new folder to the archive, "For Update 4 Hotfix 8 - combat ignore". There is a script in it without checking for combat.

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Guest
Guest - - 693,561 comments

Hi friend, update for 1.5.1?

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Tom_Sharikov Author
Tom_Sharikov - - 44 comments

Hi. Just checked it out. The RC version works fine with 1.5.1.

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Guest
Guest - - 693,561 comments

Hi could you include a no Combat popup for current version as when in combat you still get the popup message.

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Tom_Sharikov Author
Tom_Sharikov - - 44 comments

Hi.
Don't want to see a pop-up window when changing levels during a combat? The solution is in the "RC 18 - release 1.5.1 - combat ignore" folder.

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Guest
Guest - - 693,561 comments

Works great, thank you so much!

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Tom_Sharikov Author
Tom_Sharikov - - 44 comments

Thank you for feedback

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Quantum_Cookie
Quantum_Cookie - - 34 comments

This is exactly what I've been looking for, thanks!

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AVEismaschine
AVEismaschine - - 264 comments

Much more immersive traveling. Honestly the comfirmation is largely useless. Even in combat as originally mentioned. If you step into the areas you're left defenseless as you hit no, which teleports you basically to where you would spawn upon entering the area. All this time whatever your fighting is probably tearing into you.

Either way, its a win/win to me. Great work Author.

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THEWILLOFD
THEWILLOFD - - 134 comments

now this is great for immersion

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gastovskyjames
gastovskyjames - - 143 comments

but can this fade to black effect to be before you rich transition? With diffrent scrip. So you have time to go back.

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Tom_Sharikov Author
Tom_Sharikov - - 44 comments

Hello.
I also thought about this, but I'm not sure if this effect can be edited by some of the scripts.

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alexandremuir
alexandremuir - - 15 comments

transition between agroprom and garage is not working as the other

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Tom_Sharikov Author
Tom_Sharikov - - 44 comments

Wow.
Only this transition? They are not configured individually, the same script affects all transitions.
Bleeding? Radiation? Maybe there is a rat running around the passage that puts you in combat mode?

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Guest
Guest - - 693,561 comments

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Alone__Stranger
Alone__Stranger - - 110 comments

Hi, good mod, but there is a problem, when you dont use "open zone" option on at new game, like me. And when you come to transition point when it is not open for you, you just get game crash. It is so annoying. Bcs im novice in anomaly and i dont know all transition locations and random crashes, when you accidently step on that transition zone just ******* me off. Or when you want loot some body near that spot, that isnt open for you and crash again.. Could you do something about it? I would be very grateful.

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MsColdhart
MsColdhart - - 39 comments

Be careful updating this mod to ignore combat option if you didn't have it before. It borked my save for some unknown reason. Keeps changing my user ltx settings too? I'm playing on 1.5.2 as well. Idk if the ignore combat is for 1.5.1 only? Idk but changing it to ignore combat changed all of my user.ltx settings like fov among many others. Mod should have nothing to do with that stuff but it changed it. Now I have to start over. Good-bye 50+ hours playthrough :/

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DE4THR4SH
DE4THR4SH - - 17 comments

Anomaly 1.5.1

Version: TBLWC - ignore combat

Error: playing with "accessable zone" unchecked and try to enter a zone without purchase

Log:

! [SCRIPT ERROR]: ...top/games/anomaly\gamedata\scripts\ui_sr_teleport.script:27: attempt to call global 'SetHudMsg' (a nil value)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...top/games/anomaly\gamedata\scripts\ui_sr_teleport.script:27: attempt to call global 'SetHudMsg' (a nil value)

stack trace:

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DE4THR4SH
DE4THR4SH - - 17 comments

correction:

After comparing each of the files with the source file, I realized that I was using the RC18 version and not the other. I'm going to leave these comments in case the same thing happens to someone in the future, check the version of anomaly you have.

you can see in the log that the file tries to call "SetHudMsg" but can't find it because it's not the game version.

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seularts
seularts - - 31 comments

Sometimes, when traveling with a squad to Limansk from Dead City, they will push you back and send you back to Dead City :D I Think the entrance is a bit narrow there.

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