Adding timers to non-story tasks, makes you plan and think ahead ;]
Description
Tasks now have limited time, once time runs out - task fails. Task givers should tell you the time limit and you can see how much left in PDA (some tasks without header probably won't display timer but it will still appear in PDA). Story tasks are not touched.
Keep in mind that this is the very first version, so I might miss some tasks (they will use default timer if task not found). Every task type that I didn't miss (and default) is adjustable via MCM (CLICK HERE TO GET MCM).
Installation / Compatibility
Should be safe to install whenever (all active tasks will get timer automatically) and uninstall (only active tasks that had timer before uninstallation will keep their timers in PDA's task title tho, but it won't run or do anything).
There are a few scripts that can conflict with any other addon that change them (but unlikely any addon change them, still easy to merge), will patch and get rid of them in the near future anyway.
Don't know if it's gonna work with Igi tasks, LTTZ and whatever else touch/change them or task manager, as I don't have any of those... would be nice if you can test these addons together and let me know ;]
Changelog
- v0.41:
- small rare crash fix and couple more blacklisted tasks.
- v0.4:
- Timer now stops when it's a "get reward" stage.
- Blacklisted barrier tasks, tnx to notouchy.
- v0.33:
- Blacklisted Miracle machine and Psi helmet tasks (hopefully last storyline tasks that for some reason aren't marked as storyline ;s). Thanks Gin_Tonik, sorry for it taking so long.
- v0.32:
- blacklisted "find shelter" emission/psi storm tasks, thanks to B.L.I.N. (was always forgetting to update).
- v0.31:
- more bugfixes, last ones this time...
- v0.3:
- Smol bugfix (
missed one...hopefully just one).
- Made blacklist for a few unique tasks, currently only fanatic's beginner tasks and Hip's. I can't remember any other unique and non-storyline tasks. You can add your own (anything you want), see "blacklisted_tasks" table in script and add task id there, you can get task id from .ltx file or if task already active - from console if Task Timers MCM "Debug" is on. Once task is added to blacklist the timer won't appear for it anymore or if task already active - timer will stop.
- v0.2 (Tasks are actually hard ;[ )
- Rewrote almost everything, lots of rare but potential bugs were fixed ;]
- Native support for More Dynamic Tasks (Most of them had default timer).
- Added some more missing tasks to MCM.
- Patched/moved extra files.
- Added "Debug" to MCM for easier user side troubleshooting and reports.
Это деду надо. Спасибо альфамодер
An Old man need dat. Thx alpha-modder
what about IGI Tasks? does this work with them?
I'm banned in his discord, so can't download to check if his tasks are part of task manager or to simply make a patch xD
It would be better if you ask him, because him reading my 100 lines (without patches) is easier than me reading his 50k lines.
Hmm, good thing, I guess. Неплохо, Сидорович будет доволен.
Wanted to try this mod today and was really exited, that there were no conflicts with the EFP modpack (plus few addons I fellt were interesting), but few minutes after starting a game I found a small bug with the bounty quests (tested it with mercs, so their contract or subcontractor missions). When you are offered the mission, you don't see the details like the name, faction, location + portrait of the target. And after you are offered this mission, these details disappear for every other offered quest (until you reload a save), so you can only see somethingg like "Hey, I want you to bring me some patches", but you have no idea how many and what faction, until you take the quest.
Fixed, thanks... It's so frustrating when you run around locations, pick up different tasks and the one that broken didn't appear for you. I'm blind and exhausted and left a small typo in bounty task script ;[
I still can't guarantee it's gonna work with EFP as they have Igi tasks and I don't have them to test.
Now! I can try to imitate Cumulative Pack 2.1 cyclic tasks in Anomaly 1.5.1
it doesn´t work with igi tasks, maybe someone has any idea how to make it compatible cause I sure don´t
No idea, sorry... I honestly don't want to read 50k lines that he wrote for his addon to understand how to make it compatible.
Hey, do you think there would be possibility to add "dynamic timers" - so quests could vary in time and more ASAP task = higher cash multiplier?
Probably, I wanted to make timers dynamic based on how far the target is. Need much more testing, but the main problem that holds me back is that I don't know how to control reward.
Yeah... I tried to figured it out for myself... modding is bonkers... the more Im happy ot have ppl like you :D
More to add to the blacklist: Psy-Helmet Upgrade from Saharov and the disable Miracle Machine and Brain Scorcher.
Еще в черный список добавить:
Получить Пси-шлем от Сахарова и вырубить Пси-установку на Янтаре и Выжигатель Мозгов.
Update: Best to add all main storyline quests.
Апдейт: Лучше добавить все квесты по основной сюжетной линии.
Thanks ;]
I play rarely and when I do it's mostly sandbox style (avoiding storylines), so it's hard to catch which one is storyline coz they aren't any different in configs (not all of them) ;[
Thank you for the cool addon that complements the atmosphere of the Anomaly game! The only thing I would like to ask you to do, if there is such an opportunity to add some interesting gameplay with this addon, is to make it possible in the MCM menu to turn on a random task timer, for example from 24 to 96 hours, you take a task and there are 32 hours or 44 hours left :)
Hm, I don't know how to display and track correctly a random value ;[
It's possible for the timer itself to be random, but number that you gonna see when taking task and in PDA is gonna stay same, i.e. it can fail earlier or later than timer in PDA. And if we set displayed timer as randomized too, then it's gonna randomize it every time you open dialogue.
how can i disable this feature for some tasks?
and thanks for this add-on
It's in changelog (should have probably added to description), but I think you already reached me on discord ;]
does this addon work on 1.5.2 ?
No idea, didn't test yet.
Поздно докладываю - с ЛТТЗ на 1.5.1 работает, без ЛТТЗ на 1.5.2 работает, с ИГИ тасками отписал в дискорде, что и как вызывает проблему. Короче, без втф квестов - работает и настраивается отлично, всё классно и играбельно.