The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Addon allowing for better starting gear, based on player preferences and specialization.

Preview
Specialisation Based Loadouts 1.5
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zenzeqt
zenzeqt - - 4 comments

Great!!

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Thick.Cheeki.Breeki
Thick.Cheeki.Breeki - - 8 comments

Oh i was getting excited thinking you had the opportunity of choosing on the go every new game but you have to change the loadout every time, still cool

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Legasov Author
Legasov - - 27 comments

I was hoping I could make it like that but it'e either not possible due to limitations of the game or I don't know how to do it.

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GoshujinOfThisGym
GoshujinOfThisGym - - 12 comments

Well, you can already change it depending on the progression difficulty, so I guess it's not limited withing the game after all.

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Paskudne
Paskudne - - 119 comments

Is it possible to add some kind of perks like in DA?

"Northern Operations Pathfinder" - sounds like great journey. but will be inevitably "hurted" by tons of friendly npc on northern locations. especially those who can teleport you to safe place.

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Legasov Author
Legasov - - 27 comments

It might be possible, but it's not my area of expertise - I'd have no idea how to do it.

Yeah, it's a bit OP if you play Loner. For Military/ISG it might be okay. And it's up to you how you play it, what difficulty you choose and if you want to visit safe havens or not. I think it's good build if you want to start in Zaton and raid CNPP and Generators. Otherwise it might make game too easy.

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Paskudne
Paskudne - - 119 comments

It also can be used for deep raids as monolith

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KUSH_
KUSH_ - - 30 comments

make medkits and bandages apart of the standard loadout so you don't have to waste points on them?

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Legasov Author
Legasov - - 27 comments

On most of my loadouts there's a 1 medkit+3 bandages or stimpack+bandages. Which one doesn't have them included?

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Wang_Laoshi
Wang_Laoshi - - 328 comments

About Artifact Hunter class - shouldn't Ecologists use that advanced Veles detector, not Loners? Maybe these should be swapped?

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Legasov Author
Legasov - - 27 comments

Detectors are optional - you spend points on them. Ecologist with artefact hunting gear already starts with "Bear" detector but you can "buy" Veles for points. Loner starts without any detector and can "buy" Echo/Bear or Veles. Do you think it's bad solution?

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Wang_Laoshi
Wang_Laoshi - - 328 comments

It's clear now, I didn't think that Veles was 'bought' on that screenshot, looked like a part of basic kit to me. Of course it's totally OK if they are 'buyable'

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VikCleDoom
VikCleDoom - - 1,302 comments

there anything for gunslingers? :D

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dualsoul1423
dualsoul1423 - - 43 comments

Something I considered is that instead of making various packages to switch out every time you wanted to make a new character, change the "Progression Difficulty" setting so that each setting is instead a different class, each with the same point value. They would serve a similar purpose(seeing as some classes are indeed objectively better than others) and you wouldn't need to fileswap anymore. Does that sound possible or to your liking? Because I think it'd be a neat alternative to how it is now.

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Legasov Author
Legasov - - 27 comments

I thought about this. Sounds possible and I'll look into it, but that would force same progression difficulty for everyone using this addon.

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Guest
Guest - - 691,123 comments

To be honest, I only discovered that progression difficulty actually affected variables I the game after I made that comment. I didn't realize, because I always played on hard and figured it only affected your starting gear. Knowing this now, I realize that'd probably be more trouble than it's worth. This add-on works fine for what it is considering the alternatives.

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Guest
Guest - - 691,123 comments

Apparently I'm a guest now??? I'll figure out my loss of identity later. I'm DualSoul1423.

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qenten05
qenten05 - - 2 comments

How do i install this into Anomaly?

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Legasov Author
Legasov - - 27 comments

Choose specialization (Folders from A to E), copy gamedata and paste it into your Anomaly folder. Accept the changes.

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Guest
Guest - - 691,123 comments

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EnyoNomad
EnyoNomad - - 100 comments

My only critique would be that you gave the Loner artefact hunter an MP7 - that's already one of the best SMGs in the game; possibly one of the best weapons full-stop. It might make it a bit more balanced if you swap it out for an MP5, which is a much more entry level SMG, and leaves the MP7 as something to work towards, without fundamentally breaking the concept.

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Legasov Author
Legasov - - 27 comments

I was thinking that artefact hunter needs something light and reliable you can choose instead of main gun... But your suggestion is valid, I might change that soon.

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Guest
Guest - - 691,123 comments

Hey this is making my game crash from new game menu on v1.5 of anomaly? Any fix?

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Legasov Author
Legasov - - 27 comments

No idea, sorry.

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Guest
Guest - - 691,123 comments

Nevermind. After updating anomaly to v3 it started working again. I'm an idiot.

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FromDutyWithLove
FromDutyWithLove - - 16 comments

Will you add more for Duty?
Like I think Duty would have a one man army class, to purge Dangerous mutants, Anarchists and Bandits!
And more for Duty in general.

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Legasov Author
Legasov - - 27 comments

I've added one option for "One Man Army" but I see no point in creating other specialisations for Duty.

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FromDutyWithLove
FromDutyWithLove - - 16 comments

Thank you very much good sir!
You are amazing!

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Ross_Boss
Ross_Boss - - 29 comments

I tried the first version and before i realised there is v1.4! Time to download it again and try it!

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FromDutyWithLove
FromDutyWithLove - - 16 comments

Game seems to crash after updating to 1.0.5 update 4.
After talking to anyone about trading.

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HartmannMk
HartmannMk - - 79 comments

CTD when i loot NPCs in Update 4

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Acemax
Acemax - - 375 comments

item_manager.script is outdated, looks like it was only used to increase the starting condition of equipment, deleting it from gamedata/scripts will stop the CTDs.

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Acemax
Acemax - - 375 comments

Regarding itms_manager.script, the update 4 version has a bug. Tronex has posted a fixed version here Moddb.com until the next update is released.

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kakas1999
kakas1999 - - 6 comments

cant use this in update 4 cant i?

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FromDutyWithLove
FromDutyWithLove - - 16 comments

Will this be updated to the current version of Anomaly?

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FromDutyWithLove
FromDutyWithLove - - 16 comments

Wish an update would come out.This is honestly my favorite mod for anomaly, can't use it with the current version.

Like damn you actually made another class from one comment I made, now that's a good content creator.

Hope to see more work from you in the near future.

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