The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

A few small changes that make the Azazel Mode more enjoyable (in my opinion).

Preview
Slight Azazel Rework
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Guest
Guest - - 690,981 comments

Can I play it simultaneously with story mod ?

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Joheed Author
Joheed - - 7 comments

As far as I know the Azazel Mode is generally not compatible with Story Mode but if a Story mod works with unmoded Azazel Mode it should work as well with this addon. This little addon only changes one script and if you haven't got this script already in you "gamedata" folder it should be compatible with pretty much any other addon/mod.

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_Zazquatch_
_Zazquatch_ - - 73 comments

Hey man, me and another dude from here have some more improvements for azazel like not respawning thirsty and sleepy, goodwill resetting on death, resetting bribes on respawn, finding a solution for tasks not properly resetting after death etc. If you feel like incorporating some of these changes into your addon feel free to check out my addon or send a message where I can give more details on some azazel-issues and possible fixes.

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Joheed Author
Joheed - - 7 comments

Thanks for reaching out to me I'll look into it.

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tcwj92
tcwj92 - - 1 comments

Love your idea over the other, however I wish you could implement deleting the actors body after every death.

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arcvoodal
arcvoodal - - 49 comments

The ammo part is really cool.

where you made the comment:
-- Weapons lists to give the correct ammo type, if used with weapons addon (e.g. BaS) this list needs rework. The're is probably a better way to solve this

I agree. I wish there was a way to iterate over all weapons added by BaS. I really don't want to add each wpn one-by-one and compare which are from the mod etc. That is a killer. If you ever find a way please let me know!
I found some code in item_backpack.script that might be a start:

function is_ammo_for_wpn(sec)
for i=1,3 do
local wpn = db.actor:item_in_slot(i)
if (wpn) then
local ammos = utils_item.get_ammo(wpn:section(), wpn:id(), true)
if (ammos[sec]) then
return true
end
end
end
return false
end

Also, need to find how to equip the first outfit and helm on spawn. I added script that would set the condition to 90% for outfit and headgear like it does with weapons, but it points to the slots, which are empty on spawn :(


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megakildead
megakildead - - 14 comments

please make a patch for those who play with clips

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