shader based 2D scopes's radius simple fix for AWBRSS and Tacticool Scopes.
Based on SHADER BASED 2D SCOPES RADIUS FIX FOR TACTICOOL SCOPES
This is dummy fix of shader based 2D scopes radius for :
ALTERNATIVE WEAPON BALANCE & REWORKED SILENCERS & SCOPES
ANOMALY TACTICOOL SCOPES
Simple edit on scope_radius inside ScopeRadii.script to 0.45 and 0.4 for some weird scopes, mainly for AWBRSS but also did some edits for tacticools scopes fix as some scopes still off. List of those rifles and scopes are :
0.45
- 1P29 "Tulip"
- G3SG1
- VSS
- SR25
- Sako TGR-42
- OTS's PO4x34
- SV98
- SVD
- VSSK
- Barrett M82
0.4
Load after AWBRSS/Tacticool Scopes > Shaders Based 2D Scopes > this fix.
Please tell if there is any weird scopes, as this is my first addon.
Credits :
spirit1999 for his fix as this addons was based on his, without it I wouldn't figure out how to fix this depressing mess.
CrookR for his GLORIOUS mod, love from potato PC user who want PiP effect
Doing Gods Work !
Thanks man. Btw I love your Simple Simplicity Graphical, such a fascinating addon!