Shader Based 2d scopes radius fix for Tacticool Scopes.
Just fixed the radius on Shader Based 2d scopes for anyone who is trying to use it with Tacticool Scopes.
I have noticed that the shader radius was way of when playing with Tacticool Scopes, so i decided to adjust the values so the shader doesn't clip out of the lense.
Install the original addon before applying this fix: Moddb.com
Before fix:
After the fix:
HOW TO INSTALL:
Simply drag the scopeRaii.script to your main Anomaly folder and place it into your gamedata/scripts and let it replace the old script.
Shoutout to @CrookR for blessing us with such immersion improving feature.
Update 5th October 2021: Noticed that I didn't adjust the Leupold scope so i fixed it.
just what i needed , i use tacticool scopes mixed with bas taticool scopes with shareder based mod , good stuff !
you know you have a adiction when u check anomaly mod page more then your face book kekw
YEA LOL, it's happening to me since fall 2018
And he is suitable for BaS Tacticool Scopes?
Yes it it's suitable with the BaS adaptation for tacticool Scopes.
Is this standalone or do I need original mod aswell? Thanks for making this btw.
Yes, you need to install the original addon before applying my fix.
hmm, this is pretty strange - I'm playing with tacticool scopes and don't experience that effect at all.
EDIT: my bad, it's revision scopes I've been using and I think I skipped on tacticool specifically because of what this mod fixes - in which case many thanks!
nice fix, should be incorperated into the original mod!
How can I increase to 9x zoom of the scope ps01, ps02, pso1m21 and other sniper rifles scopes?
Those 3 scopes you mentioned are from BaS im assuming?
If so then go to your Anomaly/gamedata/configs/items/weapons. There you will find the weapon_scopes.ltx.
Or if you use Mod Organizer 2, go to MO2/mods/001. Boomsticks and Sharpsticks 25-Aug-2021_IWP_VSS/gamedata/configs/items/weapons.
Open it up with Notepad++ and manually edit the scope_zoom_factor
on any scope that you wish.
You could make it compatible with MCM
I don't know how to do that, sorry.
Do you have plans for compatibility for Dx8 ??
That's beyond my capabilities. I'd say wait and see if the original creator of the addon manages to make it compatible. Current version is only dx10/dx11.
These are the words of the original creator:
"This mod is only compatible with DX10+. The solution to DX9 support is not immediately obvious to me so it may take some more time than I expected, but I am trying."
Conflicts with animations of smoking. Smoked - immediately crash.I suppose because of the exe replacement. in the bin folder.