The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Shader Based 2d scopes radius fix for Tacticool Scopes.

Preview
Shader Based 2d scopes radius fix for Tacticool Scopes
Post comment Comments
Bass-Junkie
Bass-Junkie - - 532 comments

just what i needed , i use tacticool scopes mixed with bas taticool scopes with shareder based mod , good stuff !

you know you have a adiction when u check anomaly mod page more then your face book kekw

Reply Good karma Bad karma+6 votes
reter
reter - - 615 comments

YEA LOL, it's happening to me since fall 2018

Reply Good karma Bad karma+3 votes
Guest
Guest - - 690,530 comments

And he is suitable for BaS Tacticool Scopes?

Reply Good karma Bad karma0 votes
Spirit1999 Author
Spirit1999 - - 85 comments

Yes it it's suitable with the BaS adaptation for tacticool Scopes.

Reply Good karma+1 vote
SevernaSnaga
SevernaSnaga - - 4 comments

Is this standalone or do I need original mod aswell? Thanks for making this btw.

Reply Good karma Bad karma+1 vote
Spirit1999 Author
Spirit1999 - - 85 comments

Yes, you need to install the original addon before applying my fix.

Reply Good karma+2 votes
RamseySparrow
RamseySparrow - - 833 comments

hmm, this is pretty strange - I'm playing with tacticool scopes and don't experience that effect at all.

EDIT: my bad, it's revision scopes I've been using and I think I skipped on tacticool specifically because of what this mod fixes - in which case many thanks!

Reply Good karma Bad karma+2 votes
saturnit3
saturnit3 - - 73 comments

nice fix, should be incorperated into the original mod!

Reply Good karma Bad karma+2 votes
Veneno43
Veneno43 - - 27 comments

How can I increase to 9x zoom of the scope ps01, ps02, pso1m21 and other sniper rifles scopes?

Reply Good karma Bad karma+1 vote
Spirit1999 Author
Spirit1999 - - 85 comments

Those 3 scopes you mentioned are from BaS im assuming?

If so then go to your Anomaly/gamedata/configs/items/weapons. There you will find the weapon_scopes.ltx.

Or if you use Mod Organizer 2, go to MO2/mods/001. Boomsticks and Sharpsticks 25-Aug-2021_IWP_VSS/gamedata/configs/items/weapons.

Open it up with Notepad++ and manually edit the scope_zoom_factor
on any scope that you wish.

Reply Good karma+1 vote
Veneno43
Veneno43 - - 27 comments

You could make it compatible with MCM

Reply Good karma Bad karma+1 vote
Spirit1999 Author
Spirit1999 - - 85 comments

I don't know how to do that, sorry.

Reply Good karma+1 vote
Gen.Panda
Gen.Panda - - 3 comments

Do you have plans for compatibility for Dx8 ??

Reply Good karma Bad karma+1 vote
Spirit1999 Author
Spirit1999 - - 85 comments

That's beyond my capabilities. I'd say wait and see if the original creator of the addon manages to make it compatible. Current version is only dx10/dx11.

These are the words of the original creator:

"This mod is only compatible with DX10+. The solution to DX9 support is not immediately obvious to me so it may take some more time than I expected, but I am trying."

Reply Good karma+1 vote
Zagorskiy
Zagorskiy - - 12 comments

Conflicts with animations of smoking. Smoked - immediately crash.I suppose because of the exe replacement. in the bin folder.

Reply Good karma Bad karma0 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Tags

Shader Based 2d scopes radius fix for Tacticool Scopes has not been tagged yet.