Anomaly is a standalone S.T.A.L.K.E.R. mod powered by an x64 version of the X-Ray engine. Starting with version 1.5.0 Anomaly uses a custom engine build called the XRay-Monolith engine. After almost one year of development of the Anomaly 1.5.0 update, the mod continues its way on expanding and adding new features while maintaining a high level of quality and replay value.
Thought i should try to overwork the Graphics because it wasnt such a pleasure for the eye at first sight... Especially the Anti-Aliasing. Inspired by the Lost Alpha and SoC user.ltx and of course some tweaks by myself i changed several Values/Aspects. But i guess im not finished at all so there will be some Updates and new Stuff soon. I hope you enjoy it dont forget its a BETA so when you got some ideas or tips feel free to share them.
Just copy the appdata folder to your Stalker Anomaly Directory and replace the user.ltx file.
Same procedure with the other files. Backup your personal Configfiles.
if you got some stability/frame/personal taste issues i recommend you tweak some settings -
just a play a bit with the grass settings etc.
i personally recommend high density values, mid range and less Size... if you want more fps a bit less density... just work it out for your Computer.
Overall i guess the mod itself gives a performance boost.
Windows 8.1 Pro 64-bit
Intel Core i5 3570 @ 3.40GHz
Ivy Bridge 22nm Technology
8,00GB Dual-Channel DDR3 @ 800MHz (9-9-9-28)
Gigabyte Technology Co. Ltd. Z77X-D3H
4095MB NVIDIA GeForce GTX 1050 Ti (Gigabyte)
931GB Seagate ST1000DM003-1ER162 (SATA)
Update 10 - 5/13/2019
Default renderer set to DirectX10 (r3) and activated 2x msaa anti aliasing.
you can still turn on DirectX11 and play without msaa but with fxaa AntiAliasing and got a little performance boost with a little loss in the AntiAliasing Quality
activated default performance mode in ReShade
4/27/2019 Info Update:
I recommend to play with DirectX11 Renderer which should be the default Renderer by the user.ltx file - or at least DirectX10 if you may save some frames or whatever.
DirectX8 looks allright - With DirectX9 the new Tree Textures look a bit strange but its playable.
just take note of that.
Some small changes in the main version - brighten up.
New test version - looks a bit better by the cost of more hardware ressources.
Got stucked in a little problem - the r2_sun_lumscale_amb settings are somehow locked at 0.25 - edits are possible but get reseted by levelchange and are not forced at startup.
Overall edits - new concept version.
The new version is even brighter and should give some summervibes i want to archive. I also hope that the the rooms are a bit more visible.
The Classic version is a more decent but still got good shape and contours and also better performance by a really good look.
You got the choice. Some Pictures are down below.
Small Update - Nothing special - changed the default grass density to 0.34.
Same as the Graphical Overhaul user.ltx.
fixed walk_power values in optional Actor.ltx file. Sprints are taking more energy and is only practical when you got to flee. Walking cost also a bit more energy and stamina regenerate is a bit faster.
Mini Update 4
Some Basic Fixes.
fixed wrong install directory for some files.
standart leaf colour was red instead of green.
Cordon, Darkvalley Plants undarkened. Looks better.
New Maintrees - lighter - fits in better with the environment.
Mini Update 5
Fixed optionals - somehow the actor.ltx file dont worked as it should be.
Now the sprints should cost more energy - normal walks also a bit - stamina regenerates a little bit faster.
updated optionals fruittree textures.
Changed default fov to 75°, and hud fov to 0.45° again.
Severall improvements in the optional files - actor.ltx - also added define.ltx.
Among other the changes involve shooting action - decent increase of the bullet power and changed display values
(Shooting dispersion, actor height - Values inspired with a litte bit of tweaking here and there from the Shadow of Chernobyl Settings)
Mini Update 6
Reset of some effector and actor.ltx settings that affected walking/bobbing/cam/display factor - original values - the old settings got out of hand(long cam movement etc.)
New main user.ltx configuration. - Relatively balanced graphics - not to dark and not to bright. A bit like a grown up version from the Classic and New Concept version.
Overworked User Settings Structure.
Removed the optional Stuff.
Fixed wrong install path for the optional trees.
Reset of the Elka Trees - Original Textures - The Filters got a bit out of hand there - looks sharper again now - better choice in this case
(Still got some issues with the sosna tree - sometimes sparkle white on distance
- same issue with another tree from the group but i dont know the texture yet)
Added Deadcity Plants/Grass
New Optional Vegetation setup - Exchange dead bushes with decent Berry Branches
Thanks to GenezisO who brought this up.
My Graphic Settings:
New Concept Pictures
New Main Version
Good Hunting Stalker.