small patch SSS with SHADER BASED BODYCAM LIKE MOD
注意!!!SSSのアップデートにより機能しなくなる可能性があります。そのときはコメントで教えてくれると助かります。moddbのコメントも確認していますが、youtubeや私のツイッターへコメントしてくれれば通知機能でより早く気が付くかもしれないです。すみません。
Note! ! ! It may stop working due to SSS updates. In that case, it would be helpful if you could let me know in the comments. I'm also checking the comments on moddb, but if you comment on youtube or my Twitter, you might notice it sooner with the notification function. sorry.
DESCRIPTION
SSSとSHADER BASED BODYCAM LIKE EFFECT MODを適合させるパッチファイルです。
demonizedさんがMODDED EXEで機能したことを報告してくれたので、MODDED EXEでも問題なく機能するかと思います。demonizedさんありがとうございます。
This is a patch file that adapts SSS and SHADER BASED BODYCAM LIKE EFFECT MOD.
demonized reported that it worked with MODDED EXE, so I think it will work with MODDED EXE as well. Thank you demonized.
INSTALLATION
SSSとSHADER BASED BODYCAM LIKE EFFECT MODをMO2でインストールした後にこのパッチファイルをMO2でインストールしてください。
Please install this patch file in MO2 after installing SSS and SHADER BASED BODYCAM LIKE EFFECT MOD in MO2.
REQUIREMENTS
MO2
MCM
Moddb.com
SSS
Moddb.com
SHADER BASED BODYCAM LIKE EFFECT MOD
Moddb.com
1.2
-add SSS 20.2 compatible
this should be an option for the original addon, not a separate thing.
nah
First of all, thank you very much for creating the patch for SSS! I have an issue, although I'm not sure if it's really a problem... I have ghosting in the image. I watched the reference videos, and I don't notice this effect, but it could be the video compression that YouTube uses... that's why I'm asking, is this an effect of the bodycam or is it indeed a problem with the patch?
まず初めに、SSSのためのパッチを作成していただき、本当にありがとうございます!問題がありますが、本当に問題なのかわかりません... 画像にゴースティングがあります。参照動画を見ましたが、この効果に気付きません。しかし、YouTubeが使用するビデオ圧縮のせいかもしれません... それで質問しています。これはボディカメラの効果なのか、それとも実際にはパッチの問題なのでしょうか?
Imgur.com
i used adaptive sharpen on reshade
How do I add this? Lmao sorry for asking
read desc
Right now it doesnt work for me. might be a sss problem, not sure. just be aware of that it doesnt work rn
pls log
hi! version 2 of the mod conflicts with sss 19 patch. I have to use 19 because of another mod.
Loading into a game gives this error:
Expression :xml_doc.Navigate To Node(path,index)
: CUIXmllnit::InitStatic
Function
File
:
D:\a\xray-monolith\xray-monolith\src\xrGame\ui\UIXmllnit.cpp
Line
: 154
Description : XML node not found
:
Argument 0 ally_aabb_none_dot
Argument 1 ui\ui_uf_ally_safe_hud.xml
stack trace:
:
Press OK to abort execution
sorry. Judging from the content of the error, it seems that the cause is an omission in the shader mod's config file, not the patch file. I've modified it and uploaded it, so please try it out.
Moddb.com
Hello,first off great mod,absolutely love it,but I switched to direct x10 and switched sss on,and downloaded the original before sss and it worked,now after I activated sss it don't work,found this newer one that's compatible and loaded it up mo2 and it said that it didn't recognise its format or something,I ignored that and activated it and then it said it probably won't work,the mod had an x marker next to it,I booted the game successfully and it ran fine but the mod didn't load up
USE DIRECTX11
Hi! Sorry to bother you again. Due to updates to another mod I have, I managed to run the latest SSS mod now. However, an issue presented in both this and previous version of the mod under SSS.
The game seems to render translucent outlines of all objects in positions as if they are not distorted.
Another mod (3D shader scopes that avoids the pip method and adds extra zoom in the inside portion of scopes instead) also suffers from the same issue, where translucent outlines appear in locations where object should be if the extra zoom didn't apply.
I have heard from its author that this issue stems from SSS itself, and only its author can fix it.
However, I wonderi if there is a way to configure SSS to turn off whatever that is causing this as of now?