The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

small patch SSS with SHADER BASED BODYCAM LIKE MOD

Preview
[patch]SSS WITH BODYCAM LIKE EFFECT PATCH 1.2
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sooper_68
sooper_68 - - 8 comments

this should be an option for the original addon, not a separate thing.

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Lauta_ro
Lauta_ro - - 258 comments

nah

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niandica
niandica - - 47 comments

First of all, thank you very much for creating the patch for SSS! I have an issue, although I'm not sure if it's really a problem... I have ghosting in the image. I watched the reference videos, and I don't notice this effect, but it could be the video compression that YouTube uses... that's why I'm asking, is this an effect of the bodycam or is it indeed a problem with the patch?

まず初めに、SSSのためのパッチを作成していただき、本当にありがとうございます!問題がありますが、本当に問題なのかわかりません... 画像にゴースティングがあります。参照動画を見ましたが、この効果に気付きません。しかし、YouTubeが使用するビデオ圧縮のせいかもしれません... それで質問しています。これはボディカメラの効果なのか、それとも実際にはパッチの問題なのでしょうか?

Imgur.com

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name5go Author
name5go - - 33 comments

i used adaptive sharpen on reshade

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tangleslime
tangleslime - - 1 comments

How do I add this? Lmao sorry for asking

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name5go Author
name5go - - 33 comments

read desc

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Guest
Guest - - 691,076 comments

Right now it doesnt work for me. might be a sss problem, not sure. just be aware of that it doesnt work rn

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name5go Author
name5go - - 33 comments

pls log

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falafel666
falafel666 - - 2 comments

hi! version 2 of the mod conflicts with sss 19 patch. I have to use 19 because of another mod.

Loading into a game gives this error:

Expression :xml_doc.Navigate To Node(path,index)
: CUIXmllnit::InitStatic
Function
File
:
D:\a\xray-monolith\xray-monolith\src\xrGame\ui\UIXmllnit.cpp
Line
: 154
Description : XML node not found
:
Argument 0 ally_aabb_none_dot
Argument 1 ui\ui_uf_ally_safe_hud.xml
stack trace:
:
Press OK to abort execution

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name5go Author
name5go - - 33 comments

sorry. Judging from the content of the error, it seems that the cause is an omission in the shader mod's config file, not the patch file. I've modified it and uploaded it, so please try it out.

Moddb.com

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Guest
Guest - - 691,076 comments

Hello,first off great mod,absolutely love it,but I switched to direct x10 and switched sss on,and downloaded the original before sss and it worked,now after I activated sss it don't work,found this newer one that's compatible and loaded it up mo2 and it said that it didn't recognise its format or something,I ignored that and activated it and then it said it probably won't work,the mod had an x marker next to it,I booted the game successfully and it ran fine but the mod didn't load up

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name5go Author
name5go - - 33 comments

USE DIRECTX11

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falafel666
falafel666 - - 2 comments

Hi! Sorry to bother you again. Due to updates to another mod I have, I managed to run the latest SSS mod now. However, an issue presented in both this and previous version of the mod under SSS.
The game seems to render translucent outlines of all objects in positions as if they are not distorted.

Another mod (3D shader scopes that avoids the pip method and adds extra zoom in the inside portion of scopes instead) also suffers from the same issue, where translucent outlines appear in locations where object should be if the extra zoom didn't apply.

I have heard from its author that this issue stems from SSS itself, and only its author can fix it.

However, I wonderi if there is a way to configure SSS to turn off whatever that is causing this as of now?

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